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Full-Text Articles in Education
Graph-Based Learning, Jason Gronn
Graph-Based Learning, Jason Gronn
Honors Projects
An educational approach to teaching students based on prerequisite knowledge they may or may not have is presented. This approach represents educational content in the form of a graph, where edges link each topic to the prerequisites of that topic. A proof-of-concept website is created based on this approach, where qualitative results are observed and a number of conclusions are drawn. Some of the findings are that, while it can prevent users from being confused by lacked prior knowledge, the users may instead be confused by the presentation of the graph structure. The work finds that the approach is workable, …
Code4her Spring 2018, Rebeccah Knoop
Code4her Spring 2018, Rebeccah Knoop
Honors Projects
CODE4her is a mentorship program with a goal of sparking interest in computer science organized by the BGSU Women in Computing (BGWIC) student organization. Participation is open to middle school girls (grades 5-8), and participants are paired with BGWIC members who serve as mentors.
Bgsu Minecraft Initiative Website, Jacob Gusching
Bgsu Minecraft Initiative Website, Jacob Gusching
Honors Projects
A website for the BGSU Minecraft Initiative, a program that uses Minecraft as an educational tool to engage younger students to learn. This website is a communication tool to showcase the work of BGSU students and to spread the knowledge and lesson to plans to interested parties.
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Honors Projects
Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.