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Full-Text Articles in Education

Digitization Of Academic Libraries Through Cloud Environment, Sivankalai S, Virumandi A, Sivasekaran K, Jeyanthi R, M Sharmila Dec 2021

Digitization Of Academic Libraries Through Cloud Environment, Sivankalai S, Virumandi A, Sivasekaran K, Jeyanthi R, M Sharmila

Library Philosophy and Practice (e-journal)

Libraries may soon be able to establish and manage their own data centres. This paradigm would allow libraries to control the apps and data stores that include sensitive and private information about their users' personal and financial information. The provisioning and management of infrastructure for a Web-based digital library present several complicated difficulties for library administrators. In this article, we address the challenges that digital libraries confront, and the efforts being made to solve those challenges. Infrastructure virtualization and cloud Environment are incredibly enticing options, but they are being challenged by the expansion of the indexed document collection, the addition …


Analysis Of Library Book Borrower Patterns Using Apriori Association Data Mining Techniques, Lucky Zamzami, Ari Agung Prastowo, R Rulinawaty, Robbi Rahim Nov 2021

Analysis Of Library Book Borrower Patterns Using Apriori Association Data Mining Techniques, Lucky Zamzami, Ari Agung Prastowo, R Rulinawaty, Robbi Rahim

Library Philosophy and Practice (e-journal)

The library is one of the most important facilities because it manages collections of written works, printed works, and recorded works and can provide information resources as well as be a driving force for the advancement of an educational institution. Conventional libraries will have piles of book borrowing transaction data recorded in the agenda book, which is only an archive, and the placement of books far apart, which causes members to take longer to find books when borrowing books of different types, is an issue that must be addressed. To overcome these two issues, a recommendation for an intelligent system …


Visualizing Publication Trends In Webology Journal: A Bibliometric Review Based On The Scopus Database (2006-2020), Ayush Kumar Patel, Madan Singh, Kunwar Singh, Avadhesh Kumar Patel, Akhilesh Kumar Varma, Ramesh Kuri Jul 2021

Visualizing Publication Trends In Webology Journal: A Bibliometric Review Based On The Scopus Database (2006-2020), Ayush Kumar Patel, Madan Singh, Kunwar Singh, Avadhesh Kumar Patel, Akhilesh Kumar Varma, Ramesh Kuri

Library Philosophy and Practice (e-journal)

This study aims to explore the publication trends in Webology Journal. The Scopus database was chosen for the extraction of bibliographic data for the period 2006 to 2020. Then, VOSviewer software was used to analyse the data and generate visualization network maps. A total of 295 publications were found during the study period. The various bibliometrics indicators have been applied to identify the publication trends of Webology Journal. The finding revealed that the highest number of papers (92) and the maximum number of citations (273) appeared in 2020. Among the most contributing nations, Iran has contributed 63 documents, followed by …


Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington Apr 2021

Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington

Honors Theses

With the advent and now widespread use of mobile phones and computers in educational settings, exploring effective and new ways of using technology in the classroom is important for educating the next generation of students. Innovative technology, like Virtual Reality, has started being discussed and researched for its potential benefits in educational settings. This paper presents a brief history of VR, game theory, and examines two VR educational games from the University of Nebraska-Lincoln College of Nursing’s (UNMC) Senior Design teams. The two games will be used to replace lecture-style classes and to go out and educate the community. We …


Coding Club, Nicole Livingston, Madalyn Meyer Apr 2021

Coding Club, Nicole Livingston, Madalyn Meyer

Honors Expanded Learning Clubs

Lesson plans for an about 12-week club designed to introduce middle schoolers to coding using Scratch. By the end of the club, every student will have made a game they can share with the class and have learned basic coding and game creation tools. Students can also miss classes or join late and still be able to join and enjoy the club with a different focus lesson every week.