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Communication Technology and New Media

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Old Dominion University

Theses/Dissertations

Pedagogy

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Articles 1 - 4 of 4

Full-Text Articles in Education

Developing Intercultural Competence And Cultural Capital: Applying Virtual Reality To Study Abroad Pedagogy, Jenifer Butler Apr 2024

Developing Intercultural Competence And Cultural Capital: Applying Virtual Reality To Study Abroad Pedagogy, Jenifer Butler

English Theses & Dissertations

As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the feasibility of easily incorporating existing virtual reality (VR) technology into the classroom. It examines the theoretical and technological question of whether advancements in virtual reality have achieved the potential for practical pedagogical applications, and if virtual technology can provide responsible, accurate, and educational access to concepts as complex …


Reconceptualizing The Work Of A Content Provider For An Online Audience: A Case Study For How Pedagogical Strategies Can Provide Models Of Engagement For Producers Of Entertainment, Diane Cooke Jul 2017

Reconceptualizing The Work Of A Content Provider For An Online Audience: A Case Study For How Pedagogical Strategies Can Provide Models Of Engagement For Producers Of Entertainment, Diane Cooke

English Theses & Dissertations

With the interconnectivity of the Internet, and the availability of affordable media compositional tools, the proliferation of online media continues to grow exponentially. However, each day is still comprised of a fixed 24 hours, with far fewer hours spent in active media consumption. Considering the global potential for content to be found (Moreville), discovered (Cormier) or spread (Jenkins), content providers are looking for ways to attract, cultivate and hopefully expand their audiences amid all this digital clutter. In the field of entertainment, this challenge is complicated when small content providers are not aligned with an online, curated network such as …


Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach Oct 2015

Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach

English Theses & Dissertations

The language used to discuss play in current academic spaces tends to center around formal games (and computer games in particular in the 21st century classroom). Scholarly conversations tend to distort the actual practices that occur in classrooms and subsequently limit the scope of any investigation of the pedagogical function and outcomes of those practices. This project explores the use of play and games in the classrooms of nine composition instructors. From these stories, this project begins to map out a taxonomy in order to begin building toward a pedagogy of play for 21st century writing classrooms. Using a multiperspectival …


Namaste: Pedagogical Methods For Designing Yoga & Art Experiences For/With Teen Participants, Tiffani Olivia Bryant Jan 2011

Namaste: Pedagogical Methods For Designing Yoga & Art Experiences For/With Teen Participants, Tiffani Olivia Bryant

English Theses & Dissertations

Within this study, teens are asked to analyze yoga studio homepages in relation to their experiences with the practice of yoga. This dissertation research engages the teen girls as participants responsible for co-designing the learning constructs through which they make meaning out of their experiences. This research is rooted in informational design, experiential design, and design practices for a teen demographic through the artifact of yoga.

Participant observation is used to examine how eight teen girls understand yoga as a practice, internalize their experiences with yoga, and thusly communicate what they have learned about yoga and a sampling of digital …