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Arm Chair Activism: Serious Games Usage By Ingos For Educational Change, Payal Arora, Sorina Itu
Arm Chair Activism: Serious Games Usage By Ingos For Educational Change, Payal Arora, Sorina Itu
Payal Arora
The battle between educators and entertainers continue when it comes to gaming. While this is so, the edutainment battleground has expanded to include actors outside formal schooling agencies, namely International Non-Governmental Organizations (INGOs). These actors employ digital games with the aim to educate and activate towards specific social causes. These serious games are viewed to have tremendous potential for behavioral change through their interactive and persuasive aspects. This paper examines serious games deployed by certain prominent INGOs and analyzes the educative aspects of such new media platforms. What is revealed at the design, audience, and content level compel us to …
Copycats Of The Central Himalayas. Learning In The Age Of Information, Payal Arora
Copycats Of The Central Himalayas. Learning In The Age Of Information, Payal Arora
Payal Arora
This case study highlights practices of a rarely documented group of neo-users of the Internet or newbies from Central Himalayas, serving as a catalyst for delving deeply into the act of ‘plagiarism’ in online learning By looking at such ‘learning’ practices away from schools, namely at cybercafés in Almora, a ‘rur-town’ in the Himalayas, much is revealed of its educational system and learning in the broadest sense. There is an urgent need in educational environments to move beyond the punitive approach to ‘plagiarism’ through computer usage and instead pay attention to the actual learning and teaching that goes on through …