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Communication

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Santa Clara University

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Flow

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Full-Text Articles in Education

How Do Presence, Flow, And Character Identification Affect Players’ Empathy And Interest In Learning From A Serious Computer Game?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron Jun 2016

How Do Presence, Flow, And Character Identification Affect Players’ Empathy And Interest In Learning From A Serious Computer Game?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron

Communication

This study develops and tests an integrated model of how three psychological variables—presence, flow, and character identification—contribute to interest in learning and empathy with people from other cultures through a simulation game. U.S. college students played one of two roles (an American journalist or Haitian survivor) in the game that dealt with the aftermath of the 2010 Haiti earthquake. Presence was a powerful predictor of flow, character identification, and empathy felt during the games. Furthermore, empathy experienced by game play significantly predicted interest in learning more about the game topics. Flow and identification made secondary contributions to learning outcomes, with …


Flow And Cooperative Learning In Civic Game Play, Chad Raphael, Christine Bachen, Pedro F. Hernández-Ramos Dec 2012

Flow And Cooperative Learning In Civic Game Play, Chad Raphael, Christine Bachen, Pedro F. Hernández-Ramos

Communication

Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups. This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions. We find that high quality cooperative learning contributed to acquiring civic knowledge and skills. In contrast, flow was more influential for developing dispositions to empathy and interest in learning more about the game topics. Thus, we conclude that players can experience flow while engaged in cooperative learning, but that these two conditions …