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Full-Text Articles in Education

I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette Dec 2020

I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette

English Faculty Publications

This paper theorizes the use of play and gamified methods to foster metacognition, or strategies for learning and learning about learning, in online graduate instruction. In the process, it calls into question the determinism of “serious” games as being the only means of facilitating metacognition. Ultimately, by adopting metagame approaches—that is, approaches based on0 goals and achievements that are external to the game and/or are developed by the players themselves—metacognition can and does occur because students participate in the development of the rewards. Moreover, any metagame feature ultimately becomes a commentary so that an approach based on metagaming offers its …


Gamification Strategies For Music Educators: An Online Continuing Education Course, Luis Enrique Espinosa Dec 2020

Gamification Strategies For Music Educators: An Online Continuing Education Course, Luis Enrique Espinosa

Masters Theses

This curriculum project is designed to provide music educators in the public and private sector with introductory knowledge about the topic of gamification and game-based learning, framed within the scope of an online continuing education course. It is meant for adult learners who teach young musicians in the K-12 range. The course offers a set of strategies and step-based processes that help transform a traditional music lesson plan into an interactive and meaningful learning experience that leverages games. The games created by the students in the course can serve to motivate music students by incorporating a sense of competition and …


Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley Jun 2020

Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley

Conference papers

The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.

To equip these developers to rise to this challenge and to create a positive future for the use …


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify existing …