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Full-Text Articles in Education

Ang Queer Literacy Framework: Isang Pagsusuri Sa Pagtuturo Ng Panitikang Pambata Gamit Ang “Ang Tatay Ni Klara At Nanay Ni Erwin” At “Ang Ikaklit Sa Aming Hardin” / The Queer Literacy Framework: An Analysis Of Teaching Children’S Literature Using “Ang Tatay Ni Klara At Nanay Ni Erwin” And “Ang Ikaklit Sa Aming Hardin”, John Paolo Sarce Jun 2022

Ang Queer Literacy Framework: Isang Pagsusuri Sa Pagtuturo Ng Panitikang Pambata Gamit Ang “Ang Tatay Ni Klara At Nanay Ni Erwin” At “Ang Ikaklit Sa Aming Hardin” / The Queer Literacy Framework: An Analysis Of Teaching Children’S Literature Using “Ang Tatay Ni Klara At Nanay Ni Erwin” And “Ang Ikaklit Sa Aming Hardin”, John Paolo Sarce

English Faculty Publications

Punlaan ng diskurso sa pagkatao at kasarian ang mga espasyong tulad ng tahanan at paaralan. Sa mga lugar na ito maaring paikutin ang mga materyal na nagtuturo ng mga kaisipan ukol sa pagkatao ng isang indibidwal tulad ng mga panitikang pambata. Ang mga magulang o gurong nagbabasa nito sa mga bata ay nakatutulong na maghulma ng sensibilidad sa usaping seks at kasarian. Gamit ang ilang teorya mula sa mga larangan ng Queer Theory, Childhood Studies, Critical Studies, at Critical Pedagogy, matalik na binasa ng papel ang katha sa tekstuwal at biswal na antas, at ipinagpatuloy ito sa kritikal na pagbabasa …


I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette Dec 2020

I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette

English Faculty Publications

This paper theorizes the use of play and gamified methods to foster metacognition, or strategies for learning and learning about learning, in online graduate instruction. In the process, it calls into question the determinism of “serious” games as being the only means of facilitating metacognition. Ultimately, by adopting metagame approaches—that is, approaches based on0 goals and achievements that are external to the game and/or are developed by the players themselves—metacognition can and does occur because students participate in the development of the rewards. Moreover, any metagame feature ultimately becomes a commentary so that an approach based on metagaming offers its …