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Full-Text Articles in Education

Automobile Resources: Car Culture Through Teacher In-Service, Ronald V. Morris, Denise Shockley May 2024

Automobile Resources: Car Culture Through Teacher In-Service, Ronald V. Morris, Denise Shockley

The Councilor: A National Journal of the Social Studies

Teachers learned about the automobile industry and car culture in a half day professional development meeting. Teachers had a guest content expert, teachers who constructed materials presented their materials. The website parts including primary sources, lesson plans, podcasts, virtual field trip, readings, videos, and interactive maps were reviewed. Lesson plans supported the C3 framework and the materials examined controversial issues in the auto industry. Teachers examined the website where the materials where housed and examined resources for classroom use. Teachers learned more about the automobile industry, car culture, and historic preservation.


Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan Apr 2022

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan

Frameless

As we rapidly move toward a fully virtual world, commercial industries and organizations are becoming increasingly competitive with their communications strategies so that they can continue to attract audiences’ attention and break through industry noise. As a result, the notion of “immersive experiences” is becoming more popular. XR technology is at the forefront of delivering unique, immersive and interactive experiences — and it has seen significant growth in recent years across all commercial industries and is poised to continue that trend.


Dordt To Host Annual Engineering Conference, Erika Buiter, Sarah Moss Mar 2019

Dordt To Host Annual Engineering Conference, Erika Buiter, Sarah Moss

The Voice

No abstract provided.


Full Steam Ahead – A Collaborative Colloquium, Hilary Dito Mar 2013

Full Steam Ahead – A Collaborative Colloquium, Hilary Dito

The STEAM Journal

On February 2, 2012, Contra Costa County Office of Education organized its 2nd Annual STEAM Colloquium: Full STEAM Ahead. This forum brought together over 150 educators, business leaders and community members to discuss and share best practices in Science, Technology, Engineering, Arts and Mathematics (STEAM) education


Towards A “Cloud Curriculum” In Art And Science?, Roger Malina Mar 2013

Towards A “Cloud Curriculum” In Art And Science?, Roger Malina

The STEAM Journal

Recently an email hit my desk from Paul Thomas in Australia with a proposal to work together on a “Cloud Curriculum for Art and Science”. I immediately agreed to collaborate. I don’t yet have a clue of what a cloud curriculum is, but what I do know is that we are ‘backing into the future’ in educational institutions and we desperately need a ‘cloud curriculum.’ We need to look over the ten year horizon. And in the emerging art-science field I doubt that the usual approach to curriculum development will work.


Getting Real About The E In Steam, James Catterall Mar 2013

Getting Real About The E In Steam, James Catterall

The STEAM Journal

STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?