Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Education

Technology, Games And Learning In An Intermediate Spanish Class, Rosalind Arthur Apr 2016

Technology, Games And Learning In An Intermediate Spanish Class, Rosalind Arthur

South East Coastal Conference on Languages & Literatures (SECCLL)

This presentation examines some theories of learning at the tertiary level of education, and tests them in a research activity involving games and learning/knowledge. Two Intermediate Spanish classes are engaged in preliminary research to measure the effectiveness of a simple game (hangman) and technology (Responseware/clickers) as practice and review tools versus traditional methods; in formative assessment.

The presentation will consist of reporting on the Quantitative results focusing on the impact of using games in learning on students in the digital age. Student attitudes based on a qualitative survey administered to the students involved will be included in the report.

Both …


Getting The Picture: Engaging Student Learning Using Pinterest, Jo Koster Feb 2016

Getting The Picture: Engaging Student Learning Using Pinterest, Jo Koster

Winthrop Conference on Teaching and Learning

In a digital environment, teachers and students have access to a wide variety of material that can be used to create discussion, spark inquiry, and prompt critical thinking. One of the social media tools that can be used for this is Pinterest, a free online visual discovery, collection, sharing, and storage tool that allows users to curate and share information through the creation of visual bookmarks called “boards.” Users can “pin” material to their boards either by linking to other online sites or by uploading materials of their own; boards can be grouped by similar characteristics, themes, events, questions, ideas, …