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Wendi M. Kappers, PhD

2017

Technology

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Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Nov 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Wendi M. Kappers, PhD

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.