Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 30 of 42

Full-Text Articles in Education

Integrating Theatre And Biology: How Embodied Performance Can Enhance Empathy Among College Science Students, Annika C. Speer, Begona Echeverria Feb 2023

Integrating Theatre And Biology: How Embodied Performance Can Enhance Empathy Among College Science Students, Annika C. Speer, Begona Echeverria

The STEAM Journal

In these field notes, we examine the integration of the arts into a 20-person honors biology seminar at UC Riverside “Beyond Science: Being Humane Amid Human Rights Crises.” We held a four-hour workshop to examine the ways in which performance and theatrical storytelling can enhance science learning. The workshop provided a unique avenue for exploring how human activities result in downward consequences including refugee displacement, one of the course objectives. In addition to the workshop, we conducted surveys and a focus group with the students to better understand their experience incorporating the arts into their science class. A key concept …


Cultivating Ingenuity In Art Through Steam Picture Books, Julia L. Hovanec Feb 2023

Cultivating Ingenuity In Art Through Steam Picture Books, Julia L. Hovanec

The STEAM Journal

In what creative ways can educators cultivate ingenuity? This article features ten STEAM picture books and their possibilities in the art room and beyond. It equips educators to take on STEAM armed with engaging and inspiring picture books that foster creativity, inventiveness, and more while inspiring students to create, experiment, problem-solve, and construct. There is a focus on one substantive, integrated Art and Science lesson built on the provocative book Summer Birds: The Butterflies of Maria Merian written by Margarita Engle and illustrated by Julie Paschkis. Readers will leave with one complete STEAM challenge-based lesson plan informed by this book …


Drawing Parallels In Art Science For Collaborative Learning: A Case Study, Karen Westland Dec 2020

Drawing Parallels In Art Science For Collaborative Learning: A Case Study, Karen Westland

The STEAM Journal

This research paper explores drawing as a tool to facilitate interdisciplinary practice. Outlined is the personal experience of PhD researcher [name removed] in their physics/craft research project, combined with thoughts and opinions from collaborators gathered through group discursive interviews. Interdisciplinary projects face interpersonal and conceptually ambiguous challenges which can be addressed through adopting drawing techniques for educational purposes. Findings highlight that drawing can assist across a breadth of applications as a learning tool for everyone, regardless of drawing ability, to improve the functionality of collaborative projects. Specifically, drawing combined with other communication techniques develops a performative communicative approach that enriches …


Visual Arts Enhance Instruction In Observation And Analysis Of Microscopic Forms In Developmental And Cell Biology, Max Ezin, Christina Noravian, Amira Mahomed, Adam Lyle, Aveleen Gill, Tamira Elul Dec 2020

Visual Arts Enhance Instruction In Observation And Analysis Of Microscopic Forms In Developmental And Cell Biology, Max Ezin, Christina Noravian, Amira Mahomed, Adam Lyle, Aveleen Gill, Tamira Elul

The STEAM Journal

Two important skills for scientists in developmental and cell biology, as well as in fields such as neurobiology, histology and pathology, are: 1) observation of features and details in microscopic images of cells, and 2) quantification of cellular features observed in microscopic images. However, current training in developmental and cell biology does not emphasize observation and quantitative analysis of microscopic images, and it is unclear how best to teach students these skills. Here, we describe our experiences applying visual artistic approaches to instruct undergraduate and graduate students in how to observe and analyze cellular forms in microscopic images. At Loyola …


Music In Steam: Beyond Notes, Hao Huang Dec 2020

Music In Steam: Beyond Notes, Hao Huang

The STEAM Journal

Given current debates about STEAM, it would be well to remember that more than five centuries before STEM was conceived, the original Renaissance man, Leonardo da Vinci, wrote in one of his notebooks that "To develop a complete mind, study the science of art, study the art of science. Learn how to see. Realize that everything connects to everything else." (Spong 2006) A discussion of the effectiveness of teaching music and its accompanying technology in conjunction with math and the science education follows. .Given the recent shift from in-classroom teaching to online instruction compelled by the Covid 19 pandemic, an …


Picking Up Steam: The Role Of Languages And Linguistics, Keith Mason Dec 2020

Picking Up Steam: The Role Of Languages And Linguistics, Keith Mason

The STEAM Journal

Languages and linguistics are powerful skills that enhance STEAM curricula and careers. A variety of approaches and methods to language teaching and learning inform educators how to proceed with the enhancement of STEAM programs. Linguistics, the science of language, can help STEAM students, especially within the science and mathematics components, because of its reliance on hypothesis formulation for scientific inquiry and data collection and analysis. Language, an important aspect of the human experience, elevates or picks up the STEAM experience.


Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes Mar 2019

Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes

The STEAM Journal

Upward Bound Math and Science, a federally funded initiative, aims to persuade U.S. high schoolers to become college STEM (science, technology, engineering, mathematics) majors. The program attempts this persuasion by developing students’ content and procedural knowledge so that students may succeed in high school and college STEM courses. Primary focus on knowledge acquisition, however, may cause missed opportunities to engage the imaginative dimensions of students’ science identities and students’ senses of wonder for science. In this reflective essay, I describe a science fiction prototyping assignment that meets the knowledge-based objectives of the Writing Skills course in a five-week Upward Bound …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo Dec 2017

Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo

The STEAM Journal

An artist-educator discovers how a STEAM-based approach to making art brings together a variety of subject areas in surprising ways.


Wonder, Walking, And Water, Rachel Mayeri Dec 2017

Wonder, Walking, And Water, Rachel Mayeri

The STEAM Journal

Art and Science is a seminar and studio course on science-inspired art practices. We will survey and discuss cutting-edge art-science theory, practice, and institutions in seminar. In studio, we examine art-science topics in hands-on experiments, and guided activities leading to art projects.


Science Theater As Steam: A Case Study Of "Save It Now", Christopher D. Davidson, Willard Simms Dec 2017

Science Theater As Steam: A Case Study Of "Save It Now", Christopher D. Davidson, Willard Simms

The STEAM Journal

What are the markers of a successful STEAM program? How and when can educators be reasonably sure that an interdisciplinary unit or project, rich in both the sciences and the arts, has delivered on its implicit promise – by adding value to a student’s education in ways that are beyond the scope of traditional discipline-specific learning? I attempt to address this question with a case study of Theatre of Will’s “Save It Now,” a pilot program for 4th, 5th and 6th graders at eight Los Angeles public schools that integrates theater arts, music and the STEM …


Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis Dec 2017

Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis

The STEAM Journal

This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration …


Engaging The Community: Reflections On A Steam Institute, Dennis Doyle, Yat-Long Sam Poon Nov 2016

Engaging The Community: Reflections On A Steam Institute, Dennis Doyle, Yat-Long Sam Poon

The STEAM Journal

Staff at an elementary school working with artists from a non-profit arts integration professional development organization developed a highly engaging full day STEAM Institute to engage the community in experiential STEAM learning practices and to leverage the experience for systemic impact. This reflection considers the outcomes that went well beyond the original goals.


Gathering Steam In Health Care: A Student History, Michael J. Leach Nov 2016

Gathering Steam In Health Care: A Student History, Michael J. Leach

The STEAM Journal

In this reflection, I demonstrate STEAM in health care by outlining my 15 years as a university student engaged in formal education, extracurricular learning, research, and employment.


Infusing The Arts Into Science And The Sciences Into The Arts: An Argument For Interdisciplinary Steam In Higher Education Pathways, Christopher W. Thurley Nov 2016

Infusing The Arts Into Science And The Sciences Into The Arts: An Argument For Interdisciplinary Steam In Higher Education Pathways, Christopher W. Thurley

The STEAM Journal

This article presents an argument for the integration of science into English courses in order to emphasize the usefulness of a Science, Technology, Education, Arts, and Mathematics (STEAM) education. The idea for this approach arose after the implementation of a divisional initiative to create learning communities with a STEM cohort of students called Student Persistence and Retention via Curricula, Cohorts, and Centralization (SPARC³). The author’s involvement in teaching a science-infused English course for this program inspired the argument that follows, which outlines why/how the sciences should learn from the humanities and why/how the humanities should learn from the sciences. The …


Harmonic Scale Transformations, John H. Chalmers Nov 2016

Harmonic Scale Transformations, John H. Chalmers

The STEAM Journal

My artwork derives from a project to delineate the transformations certain types of harmonic musical scales undergo as the sizes of their generating intervals vary over the space of the octave.


Maker Education: The Steam Playground, Amanda Opperman Nov 2016

Maker Education: The Steam Playground, Amanda Opperman

The STEAM Journal

Educators who are committed to teaching STEAM in their classes and programs will be inspired and encouraged by the capabilities for multidisciplinary instruction and project based learning offered by an emerging pedagogy known as Maker Education. While making was previously thought of as STEM-focused, it can easily be integrated across all subjects. Maker Ed's Resource Library has a section on Projects and Learning Approaches, which includes many cross-curricular project ideas that expand this model of education from STEM to STEAM and beyond.


Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula Sep 2015

Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula

The STEAM Journal

This field note describes a recent interdisciplinary project facilitated by Jeremy Gercke, an art teacher at the Bishop's School in La Jolla, California. The project creates ceramic tile markers for flora around the Bishop's School campus. The markers feature QR codes linking to websites populated with student content, including: drawings, information, and oral histories. In this project, Mr. Gercke synthesizes his interests as an artist; maximizes his social connections to mentors, peers and students; and bridges disciplines to create opportunities for interdisciplinary (STEAM) inquiry.


Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn Sep 2015

Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn

The STEAM Journal

The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.


Beer And Brewing In German Culture: Bridging The Gaps Within Steam, John D. Sundquist Sep 2015

Beer And Brewing In German Culture: Bridging The Gaps Within Steam, John D. Sundquist

The STEAM Journal

A university-level course on science, history, and culture of beer and brewing offers students from a wide range of disciplines a unique opportunity to learn from each other. They gain an appreciation for STEAM and the interaction of a number of disciplines while examining a subject of growing interest. This paper provides a brief description of such a course and includes specific examples of ways in which students explore science, engineering, humanities and the arts, as these areas of research come together in the study of beer and brewing.


Pigs Feet, Jesse W. Standlea Sep 2015

Pigs Feet, Jesse W. Standlea

The STEAM Journal

My sculpture “Pigs Feet” has literal foundations upon casts of live pig’s feet. I locally sourced the pig’s feet before casting them. My sculpture makes use of a once cutting edge casting technology, alginate. Alginate molds were once the standard in dentistry. Alginate is an appealing casting material as it is refined from brown seaweeds, is both food and skin safe, it is suitable for educators, for artists and engineers alike.


K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.


Found Objects Observations, Heidi Florio Feb 2014

Found Objects Observations, Heidi Florio

The STEAM Journal

On Thursday 28th March, 2013 we had the launch event for the inaugural issue of The STEAM Journal!
At the event each attendee was given a small colored clear cylindrical containers that was filled with small found objects (any combination of seeds, foil, thread, beads, sequins, miniature gears, parts of watches, small nails and other natural and synthetic materials). Individuals took these home as a gift from The STEAM Journal. We asked "What do you think/do with the found objects?" This project was open to anyone (those who attended, those who did not attend)..submissions about found objects were sent in …


Two Bit Circus, Elise Lemle Feb 2014

Two Bit Circus, Elise Lemle

The STEAM Journal

Two Bit Circus collaborated with the Girl Scouts of the Greater Los Angeles Area to explore the exciting world of wearable electronics. Over the course of the program, the students explored concepts of introductory electronics while designing and creating their own illuminated fashion piece. The program was held in Montrose, CA in Fall 2013. The students were approximately 10 girls ages seven to 14. The program was held over seven sessions with each session lasting 80 minutes.


Stem Art Learning Outcomes, Emily Gottlieb Feb 2014

Stem Art Learning Outcomes, Emily Gottlieb

The STEAM Journal

No abstract provided.


Musings From A Year Of Ste[A]M...How It Looks Walking Down The Path, Ruth Catchen Feb 2014

Musings From A Year Of Ste[A]M...How It Looks Walking Down The Path, Ruth Catchen

The STEAM Journal

This is a follow up article to one in the inaugural issue which describes the beginnings of implementing a STE[a]M curriculum in a school with a high at-risk student population. This article discusses the outcomes and the future after a year of STE[a]M.


The Efficacy Of Mathematics Education, Eric Geimer Feb 2014

The Efficacy Of Mathematics Education, Eric Geimer

The STEAM Journal

Evidence supports the notion that mathematics education in the United States is inadequate. There is also evidence that mathematics education deficiencies extend internationally. The worldwide mathematics education deficit appears large enough that improving student performance in this educational problem area could yield great economic benefit. To improve the efficacy of mathematics education, education’s root problems must first be understood. Often supposed educational root problems are considered and contrasted against potential deficiencies of mathematics methodologies and curricula that are based on mainstream educational philosophies. The educational philosophies utilized to form early-grade mathematics methodologies and related curricula are judged to be the …


Steam On Capitol Hill, Suzanne Bonamici, Aaron Schock Feb 2014

Steam On Capitol Hill, Suzanne Bonamici, Aaron Schock

The STEAM Journal

Our increasingly technology-driven economy demands a workforce that is proficient in both the concepts and techniques of STEM fields as well as in extending those skills into new applications and innovations. Currently, an impressive and diverse coalition of educators, art advocates, industry leaders, and STEM practitioners across the county are working to achieve that goal, bringing their ideas and advocacy to Capitol Hill.


The Importance Of Being Creative, Dennis Callahan Feb 2014

The Importance Of Being Creative, Dennis Callahan

The STEAM Journal

Dennis Callahan is a graduate student in Materials Science at Caltech and also is an advisor to The STEAM Journal. He has created many types of scientific art, and his images have twice consecutively won first place at Caltech's "Art of Science" competition.


A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace Mar 2013

A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace

The STEAM Journal

Art education in a public space can be a venue for the blending of art and science. As a Contemporary Art Start educator for the Museum of Contemporary Art (MOCA), Los Angeles, I have experienced the many ways in which transdisciplinary education creates deeper student understanding and engagement. At MOCA we use Visual Thinking Strategies for student tours, a research-based teaching method that invites students to direct gallery discussions. We visit a few artworks for ten to fifteen minutes each to foster critical thinking and encourage students to bring personal knowledge and experience to the conversation.