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Technological University Dublin

Second life

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Inter-University International Collaboration For An Online Course: A Case Study, John O'Connor, Claudia Igbrude, Dudley Turner Dec 2014

Inter-University International Collaboration For An Online Course: A Case Study, John O'Connor, Claudia Igbrude, Dudley Turner

Conference papers

This paper is a practical account of the experience of collaboration between two international partners – one in Europe and the other in the United States. This collaboration experience is a lens through which the authors outline the origin, design and implementation of an inter-university teaching experience. The processes, strengths and difficulties are outlined and the rationale for utilising a virtual world is given, along with the participants’ perspectives of the experience. No institutional changes or formal agreements were needed.

The same course was validated and accredited by each institution and designed to address the requirements of each with the …


Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi Jan 2011

Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi

Conference Papers

This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is part of a PhD research on Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language. In the paper the author will justify her choice of virtual worlds for the development of language competence and Intercultural Awareness and will present some results of her activity theoretical analysis of the data. Problematic areas and potential moments for the development of Intercultural Awareness were highlighted during the analysis.


Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi Nov 2010

Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi

Conference Papers

This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Technological University Dublin …