Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities

PDF

Gettysburg College

Artificial intelligence

Articles 1 - 3 of 3

Full-Text Articles in Education

After The Golem: Teaching Golems, Kabbalah, Exile, Imagination, And Technological Takeover., Temma F. Berg Jan 2020

After The Golem: Teaching Golems, Kabbalah, Exile, Imagination, And Technological Takeover., Temma F. Berg

English Faculty Publications

The golem is an elusive creature. From a religious perspective it enacts spirit entering matter, a creation story of potential salvation crossed with reprehensible arrogance. As a historical narrative, the golem story becomes a tale of Jewish powerlessness and oppression, of pogroms and ghettoization, of assimilation and exile, and sometimes, of renewal. As the subject of a course in women, gender and sexuality studies, the golem narrative can be seen as a relentless questioning of otherness and identity and as a revelation of the complex intersectionalities of gender, class, sexuality, race, disability, and ethnicity. As a philosophical motif, the ambiguous …


The Birds Of A Feather Research Challenge, Todd W. Neller Nov 2017

The Birds Of A Feather Research Challenge, Todd W. Neller

Computer Science Faculty Publications

Neller presented a set of research challenges for undergraduates that allow an excellent formative experience of research, writing, peer review, and potential presentation and publication through a top-tier conference. The focus problem is the analysis of a newly-designed solitaire card game, Birds of a Feather, so potentials for discovery abound. Open access talk slides, research code, solvability data sets, research tutorial videos, and more are also available at http://cs.gettysburg.edu/~tneller/puzzles/boaf .


Playful Ai Education, Todd W. Neller Feb 2017

Playful Ai Education, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller shared how games can serve as a fun means of teaching not only game-tree search in Artificial Intelligence (AI), but also such diverse topics as constraint satisfaction, logical reasoning, planning, uncertain reasoning, machine learning, and robotics. He observed that teachers teach best when they enjoy what they share and encouraged AI educators present to teach to their unique strengths and enthusiasms.