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Articles 1 - 9 of 9
Full-Text Articles in Education
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Research Collection School Of Computing and Information Systems
This study reports the use of a physical robot and robot simulator in an introductory programming course in a university and measures students' programming background conceptual learning gain and learning experience. One group used physical robots in their lessons to complete programming assignments, while the other group used robot simulators. We are interested in finding out if there is any difference in the learning gain and experiences between those that use physical robots as compared to robot simulators. Our results suggest that there is no significant difference in terms of students' learning between the two approaches. However, the control group …
Improving Knowledge Tracing Model By Integrating Problem Difficulty, Sein Minn, Feida Zhu, Michel C. Desmarais
Improving Knowledge Tracing Model By Integrating Problem Difficulty, Sein Minn, Feida Zhu, Michel C. Desmarais
Research Collection School Of Computing and Information Systems
Intelligent Tutoring Systems (ITS) are designed for providing personalized instructions to students with the needs of their skills. Assessment of student knowledge acquisition dynamically is nontrivial during her learning process with ITS. Knowledge tracing, a popular student modeling technique for student knowledge assessment in adaptive tutoring, which is used for tracing student's knowledge state and detecting student's knowledge acquisition by using decomposed individual skill or problems with a single skill per problem. Unfortunately, recent KT models fail to deal with practices of complex skill composition and variety of concepts included in a problem simultaneously. Our goal is to investigate a …
The Use Of Virtual Reality In Enhancing Interdisciplinary Research And Education, Tiffany Leung, Farhana Zulkernine, Haruna Isah
The Use Of Virtual Reality In Enhancing Interdisciplinary Research And Education, Tiffany Leung, Farhana Zulkernine, Haruna Isah
Publications and Scholarship
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of …
This Is Not A Brain, Allison Wusterbarth
This Is Not A Brain, Allison Wusterbarth
WWU Honors College Senior Projects
An exploration of machine learning and its ethical consequences.
(Slides for the discussion are at the end of the file.)
Does The Test Work? Evaluating A Web-Based Language Placement Test, Avizia Long, Sun-Young Shin, Kimberly Geeslin, Erik Willis
Does The Test Work? Evaluating A Web-Based Language Placement Test, Avizia Long, Sun-Young Shin, Kimberly Geeslin, Erik Willis
Faculty Publications
In response to the need for examples of test validation from which everyday language programs can benefit, this paper reports on a study that used Bachman’s (2005) assessment use argument (AUA) framework to examine evidence to support claims made about the intended interpretations and uses of scores based on a new web-based Spanish language placement test. The test, which consisted of 100 items distributed across five item types (sound discrimination, grammar, listening comprehension, reading comprehension, and vocabulary), was tested with 2,201 incoming first-year and transfer students at a large, Midwestern public university. Analyses of internal consistency and validity revealed the …
On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza
On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza
Publications and Research
In introductory programming courses, proficiency is typically achieved through substantial practice in the form of relatively small assignments and quizzes. Unfortunately, creating programming assignments and quizzes is both, time-consuming and error-prone. We use Automatic Item Generation (AIG) in order to address the problem of creating numerous programming exercises that can be used for assignments or quizzes in introductory programming courses. AIG is based on the use of test-item templates with embedded variables and formulas which are resolved by a computer program with actual values to generate test-items. Thus, hundreds or even thousands of test-items can be generated with a single …
Smu Master Of It In Business Launches New Artificial Intelligence Track, Singapore Management University
Smu Master Of It In Business Launches New Artificial Intelligence Track, Singapore Management University
SMU Press Releases
The Singapore Management University’s School of Information Systems (SIS) has launched a new Artificial Intelligence (AI) track under its Master of IT in Business (MITB) programme. Geared towards nurturing graduates who are ready for the revolutionary change from AI in data science, the AI track equips a new generation of IT business leaders in careers that bridge AI with business.
New Trends In Second Language Learning And Teaching Through The Lens Of Ict, Networked Learning, And Artificial Intelligence, Jaya Kannan, Pilar Munday
New Trends In Second Language Learning And Teaching Through The Lens Of Ict, Networked Learning, And Artificial Intelligence, Jaya Kannan, Pilar Munday
Languages Faculty Publications
In the last few decades, Information and Communications Technology (ICT) applications have been shaping the field of Computer Assisted Language Learning (CALL). Mobile Assisted Language Learning (MALL) paved the way for ubiquitous learning. The advent of new technologies in the early 21st century also added a social dimension to ICT that allowed for Networked Learning (NL). Given that language learning is fundamentally a socio-cultural experience, networked learning capabilities have provided the potential for language learning in community settings. This has revitalized the earlier frameworks provided by CALL. NL has empowered language learners today to connect globally, to access Open Educational …
Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth
Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth
Computer Science Faculty Publications
The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of seven AI assignments from the 2018 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu.