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Full-Text Articles in Education

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb May 2024

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb

Honors Theses

Education design in modern suburban America curates learning environments that are cold and impersonal, being used more as a place to keep youth during the day than as a place where they can truly learn about and understand the world around them. This learning environment does not suit all students, especially those with learning disabilities, and it leaves little room for flexibility in classroom usage.

Focusing on creating a learning environment where all students feel welcome and are able to effectively learn, this projective design research project aims to provide a comprehensive intervention through the built environment and interior design, …


Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt Apr 2024

Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt

Honors Projects

The Covid-19 pandemic prompted a global shift to remote work and education, challenging traditional teaching methods. This research explores the effectiveness of audiovisual versus visual-only guides in teaching perch dissection anatomy, safety, and procedure. The study involves a cross-sectional experiment with students from an Introduction to Biology course at Bowling Green State University. Participants were divided into groups using either a video or a written guide, and their knowledge was assessed before and after the dissection. Results calculated through a Student’s t-test indicate no significant difference in overall effectiveness between the two methods, apart from labeling an anatomy diagram and …


Hacking The Library Exhibition Pdfs, Sally Brown, Christine Hoffmann, Lois Ann Raimondo, Karen Diaz, Sarah Pahlfrey Jul 2023

Hacking The Library Exhibition Pdfs, Sally Brown, Christine Hoffmann, Lois Ann Raimondo, Karen Diaz, Sarah Pahlfrey

Faculty & Staff Scholarship

The hacker ethos in the positive sense is about the ability to deconstruct and reconstruct information systems. Hacking starts with reconceptualizing libraries. L Hacking the Library presents artwork that highlights the intersecting values that shape our libraries through an artistic lens, reflecting on challenges and definitions of libraries past and as we move into the future. To provide personal context, "Community Connections" complement the art from librarians across the nation who responded to the artwork.

Artists included: Jackie Andrews (Maryland, mixed media), Trudy Borenstein- Sugiura (New Jersey, book arts), Sally Jane Brown (West Virginia, drawing), Shan Cawley (West Virginia, painting), …


Hailey's Hearing Aids, Hailey Marie Garcia May 2023

Hailey's Hearing Aids, Hailey Marie Garcia

Whittier Scholars Program

Individuals from the deaf and hard-of-hearing community are likely to experience more anxiety and depression due to defective cognitive, social, communicational, and emotional skills (Azizi et al., 2019). The word “disability” is embedded with historical negative connotations with phrases such as “deaf and dumb” because if they were deaf or mute then they were automatically labeled as inferior (Horovitz, 2007). Since the 18th century, the DHH community has been seen as incapable, even inhuman, hence the development of emotional deficiencies that bleed into one’s perception of society and their self esteem (Gallaudet, 1886).

How do you navigate a hearing world …


Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau May 2022

Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau

Masters Theses

Students can have difficulty visualizing the end goals of units of study and how one learned concept impacts another. They will benefit from seeing their progress toward completion and are motivated by how far they have come in their class. Progress in a course can be measured with the implementation of gamification tools. Gamification involves the integration of game frameworks into non-gaming areas. This research seeks to find how these and other gamification systems help increase student motivation or classroom performance. Elements of gaming are already found in some areas of education. Some schools have access to various tools to …


Melvin Gets A Passing Grade, Peter London Dec 2021

Melvin Gets A Passing Grade, Peter London

Artizein: Arts and Teaching Journal

150 word abstract

The author assigns a failing grade to a student in a high school required art course as a consequence of the student not doing any art at all. His chairman, stunned that any one can actually fail art, offers a view of art and teaching and history that upends the author’s own views on the purposes of art, the purposes of teaching and his possible role in history. Confounded by the realization that there might be a domain different, more and better than the one he had been navigating, the author changes the student’s grade, he was, …


Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink Jul 2021

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink

Masters Theses

Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …


Counterpoint: Music And Art Education, Eileen Kosasih Jan 2021

Counterpoint: Music And Art Education, Eileen Kosasih

MA Projects

Music education programming is generally not as accessible or available as museum education programming. General music illiteracy and the elitism of music education perpetuate a cycle of inaccessibility and lack of understanding of the value of music education. Meanwhile, the auditory art form is a fundamental component of culture, society, and history. Music’s language and history should be understood and appreciated widely. Art museum education programmers can work with music educators, music historians, and classical music programmers to incorporate music education into museum education programming. This project consists of three parts. The first section advocates the inclusion of music education …


Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison Sep 2020

Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison

Artizein: Arts and Teaching Journal

This article shares my process and reflection as a teaching artist on a specific project with the Chicago Opera Theater (COT). An extension of my personal and professional practices that aims to provide larger painting experiences for students than they are normally provided, this project takes place in Chicago public schools through a model of Arts Partnership in which COT brings in multidisciplinary arts education. Beyond being an educational program, this school-based artistic co-creation resulted in opportunities for professional learning, intracultural bonding, and empowering moments for youth. This article includes images of the art teaching process, arts integration program tools, …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka Apr 2020

"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka

Honors Expanded Learning Clubs

Exploring the world through Dr. Seuss! A club geared for young elementary schoolers in hopes of promoting reading and curiosity! From Oobleck to puppets to writing their own book, this club is simple yet takes a student on a new adventure every week!


Carousel: Performance And Ritual Of A Child's Play, Erik Maniscalco Jan 2020

Carousel: Performance And Ritual Of A Child's Play, Erik Maniscalco

Theses

Carousel is a series of oil paintings inspired by my seven year old

daughter, as well as my work towards becoming a childhood educator. My

aim with this project is to explore the performative and ritualistic nature of

children’s play: focusing on the creative ways children stretch and reshape

their reality through imagined play narratives. Upon the carousel’s stage,

children select a character and take part in a performed ritual. I’ve long felt

connected to the visual vocabulary found within baroque and renaissance

styles, and I am fascinated by the mixture of amusement, tradition,

religion, and distortion imbued within the …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Draw Down Books, Draw Down Books, Kathleen Sleboda, Christopher Sleboda, Zak Jensen, Nejc Prah, Daniel Eatock, Maziyar Pahlevan, Benoit Bodhuin, Bráulio Amado, Jost Hochuli, Ian Lynam Jan 2020

Draw Down Books, Draw Down Books, Kathleen Sleboda, Christopher Sleboda, Zak Jensen, Nejc Prah, Daniel Eatock, Maziyar Pahlevan, Benoit Bodhuin, Bráulio Amado, Jost Hochuli, Ian Lynam

UNBOUND 2020 Archive

Draw Down Books exhibitors. Draw Down is an independent publisher located in the northeastern corner of the United States. Created in 2012, Draw Down publishes small books about graphic design, typography, illustration, photography, art, and architecture.


Elevating The Environment Through Artistic Expression, Becky Gumbrewicz May 2019

Elevating The Environment Through Artistic Expression, Becky Gumbrewicz

Senior Honors Projects

REBECCA GUMBREWICZ (Environmental Science and Management)

Elevating the Environment Through Artistic Expression

Sponsor: Judith Swift (Communication Studies, Coastal Institute)

Currently there are multiple areas of environmental concern that require not only scientific research but increased public awareness in order to motivate further action toward preservation of our environment or remediation of human impacts. To promote a broader perspective of the most effective ways to communicate science, this project offers the culmination of an environmentally-focused art showcase of student interpretations of science that one could posit elevated public perception of the environment. An integral part of conducting research is understanding how …


The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik May 2019

The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik

Masters Theses

Traditional higher education environments have changed very little in the last hundred and fifty years, while technology has advanced in nearly every other area of society making each more productive and more capable. This study identifies key aspects of a comprehensive and universal visual learning system that incorporates a more holistic approach to design and interactivity in educational environments. The desired effect of this is elevating classroom learning to higher levels as defined by Bloom’s Taxonomy. In this thesis, I have collected and explored empirical and observational data to examine the relationship between effective learning environments and the use of …


Teacherless: The Futures Of Design Education, Andrew Hladkyj Apr 2019

Teacherless: The Futures Of Design Education, Andrew Hladkyj

Publications and Scholarship

With the ever-growing disruption of education by technology and the trend toward self-directed and autonomous learning, how might we reimagine legacy postsecondary design education in a “teacherless” society? Through a human-centred examination of today’s educational environment, this Major Research Project (MRP) derives 20 aspirational motivations at the heart of an independent

learning model. It reframes the disconnect between design academia and industry using an ’80s computer game and a Greek myth as fresh paradigms to uncover the value of strategic partnership, addictive learning, and platform-agnostic foundational training in preparing post-secondary design education for the future. This research offers four alternative …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Promoting Interdisciplinarity: Its Purpose And Practice In Arts Programming, Shannon Farrow Mcneely, Denise Gillman, Danielle Hartman Jan 2018

Promoting Interdisciplinarity: Its Purpose And Practice In Arts Programming, Shannon Farrow Mcneely, Denise Gillman, Danielle Hartman

English, Linguistics, and Communication (Legacy)

Each discipline provides education and society with a unique perspective of the world, yet independently, disciplines can only go so far when attempting to address our greatest challenges. To go beyond the limits of the discipline, one must employ interdisciplinary approaches, which include being driven by complex questions, seeking collaboration from multiple disciplines, and integrating their understandings by finding common ground. The arts create an amazing opportunity for interdisciplinary exploration and development with other disciplines which benefits arts leaders and educators, students and departments in higher education, and the local community. This article seeks to explore interdisciplinarity and its benefits …


Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …


Liminal Surfaces, Georgina E. Grenier Aug 2017

Liminal Surfaces, Georgina E. Grenier

Electronic Theses and Dissertations

The poet Ben Okri wrote: “Stories are the secret reservoir of values: change the stories individuals and nations live by and tell themselves, and you change the individuals and nations.” (Stibbe)

In the early 21st Century we are facing numerous environmental problems that are being caused by human activity. This era is termed the Anthropocene , a time when accumulated pollutants are causing detrimental ecological change. Ocean creatures are threatened by increasing seawater temperature, acidifying pH levels and melting ice. On land we are experiencing droughts, alteration of biomes, extinctions and an atmosphere that contains less oxygen per breath than …


Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez Jun 2017

Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

First To Go Abroad" is a partnership between the Loyola Marymount University First To Go Program, LMU Study Abroad, and the Council on International Educational Exchange (CIEE), which seeks to increase study abroad opportunities for first-generation college students. In May 2017, fifteen first-gen students and two first-gen faculty mentors traveled together to Santiago, Dominican Republic, where they spent ten days exploring the country and learning about the local cultures, customs, and histories of the people who call the DR home.

Travel is a privilege not all students have the same access to; for some students, this trip was the first …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Playful Ai Education, Todd W. Neller Feb 2017

Playful Ai Education, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller shared how games can serve as a fun means of teaching not only game-tree search in Artificial Intelligence (AI), but also such diverse topics as constraint satisfaction, logical reasoning, planning, uncertain reasoning, machine learning, and robotics. He observed that teachers teach best when they enjoy what they share and encouraged AI educators present to teach to their unique strengths and enthusiasms.


Words In Honor Of Peter London, Rain Gianneschi-Mcnichols Nov 2016

Words In Honor Of Peter London, Rain Gianneschi-Mcnichols

Artizein: Arts and Teaching Journal

Article contains presentation Patricia Rain Gianneschi gave at the Symposium for the Peter London Papers at the University of Illinois, Carbondale.


Front Matter Of Artizein: Special Edition, Jodi A. Patterson Nov 2016

Front Matter Of Artizein: Special Edition, Jodi A. Patterson

Artizein: Arts and Teaching Journal

Contents includes: Editor/Editorial Board page, Table of Contents, Peter London quote, copyright information


Automating Stem Learning By Engaging In Artful-Inspired Play, Katie E. Roth Aug 2016

Automating Stem Learning By Engaging In Artful-Inspired Play, Katie E. Roth

Open Access Theses

A full range of experimental methodologies split between two distinct yet related projects was performed in an effort to define ways to automate STEM learning in artful-inspired play. Both projects aim to offer impactful learning experiences through artful-inspired activities meant to automate STEM (science, technology, engineering, mathematics) learning in children that are both scientifically and non-scientifically inclined. By participating in play that is both fun and engaging, learning is a byproduct of the activity which acts to automatically embed STEM knowledge and experiences within the user. Bridging the gap between STEM and artistic tendencies has the potential to provide a …


Arts Programming & Partnerships In New York City Public Schools: Geographic Mapping Revealing Disparities, Shanice Hodge Apr 2016

Arts Programming & Partnerships In New York City Public Schools: Geographic Mapping Revealing Disparities, Shanice Hodge

Capstone Projects 2015-Present

The New York State Council on the Arts (NYSCA) is a New York State agency dedicated to supporting arts, culture, and heritage activities that serve the state’s citizens and visitors. Each year, through a competitive grant program, NYSCA awards grants to non-profit organizations.


Handheld Art, Karen Heid Jan 2016

Handheld Art, Karen Heid

Digital Projects

Handheld Art is a virtual learning environment for the classroom, encouraging interdisciplinary study by merging art and the humanities for K-12 education.