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Study On The Use Of Serious Games In Business Education, Joo Baek Kim
Study On The Use Of Serious Games In Business Education, Joo Baek Kim
LSU Doctoral Dissertations
With rapid advance of information technology (IT), computer-based gaming has flourished for decades. Gaming becomes a part of modern culture, especially among emerging digital generations. In addition to the entertaining purpose, attempts are made to use games for serious purpose, such as education and training. With the genuine characteristics that bring enjoyment, engagement, and context, games are considered good tools for business education and training that support or even may substitute the traditional learning methods. However, there is a dearth of research with regards to the comprehensive view of how people can learn business topics through serious games and transfer …