Open Access. Powered by Scholars. Published by Universities.®

Business Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Business

Through The Eyes Of Ex-Foster Children: Placement Success And The Characteristics Of Good Foster Carers, Melanie Randle Jan 2013

Through The Eyes Of Ex-Foster Children: Placement Success And The Characteristics Of Good Foster Carers, Melanie Randle

Faculty of Business - Papers (Archive)

Most research focusing on foster placement success or the characteristics of good foster carers is based on the opinions of people currently involved in the foster care system, such as foster carers, social workers or children in care. The few studies which include former foster children usually collect factual (usually quantitative) data to evaluate their pathways or achievements since leaving care, such as educational attainment or employment. This study differs because it examines the perceptions and opinions of adults who were in foster care as children, in relation to the important issues of what constitutes successful foster placement and the …


Computer Play, Young Children And The Development Of Higher Order Thinking: Exploring The Possibilities, Irina M. Verenikina, Janice A. Herrington Jan 2006

Computer Play, Young Children And The Development Of Higher Order Thinking: Exploring The Possibilities, Irina M. Verenikina, Janice A. Herrington

Faculty of Commerce - Papers (Archive)

The aim of this paper is to explore and review current understanding of the potential of computer play to enhance young children’s cognitive development, as compared to the developmental value of traditional make-believe play in which children spontaneously engage during their early childhood years. Theories of play have identified many ways in which traditional play may advance children’s cognitive, social and emotional development. Recently, much traditional childhood play is being replaced by time spent on computer play, and often from a very early age. To produce software that is appealing to young children, designers aim to present content in a …