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Missouri University of Science and Technology

Masters Theses

Neural Correlates

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Classification Of Eeg Signals Of User States In Gaming Using Machine Learning, Chandana Mallapragada Jan 2018

Classification Of Eeg Signals Of User States In Gaming Using Machine Learning, Chandana Mallapragada

Masters Theses

"In this research, brain activity of user states was analyzed using machine learning algorithms. When a user interacts with a computer-based system including playing computer games like Tetris, he or she may experience user states such as boredom, flow, and anxiety. The purpose of this research is to apply machine learning models to Electroencephalogram (EEG) signals of three user states -- boredom, flow and anxiety -- to identify and classify the EEG correlates for these user states. We focus on three research questions: (i) How well do machine learning models like support vector machine, random forests, multinomial logistic regression, and …


Neural Correlates Of Flow, Boredom, And Anxiety In Gaming: An Electroencephalogram Study, Tejaswini Yelamanchili Jan 2018

Neural Correlates Of Flow, Boredom, And Anxiety In Gaming: An Electroencephalogram Study, Tejaswini Yelamanchili

Masters Theses

"Games are engaging and captivating from a human-computer interaction (HCI) perspective as they can facilitate a highly immersive experience. This research examines the neural correlates of flow, boredom, and anxiety during video gaming. A within-subject experimental study (N = 44) was carried out with the use of electroencephalogram (EEG) to assess the brain activity associated with three states of user experience - flow, boredom, and anxiety - in a controlled gaming environment. A video game, Tetris, was used to induce flow, boredom, and anxiety. A 64 channel EEG headset was used to track changes in activation patterns in the frontal, …