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Full-Text Articles in Business

The Perils Of Project-Based Work: Attempting Resistance To Extreme Work Practices In Video Game Development, Amanda Peticca-Harris, Johanna Weststar, Steve Mckenna Jun 2015

The Perils Of Project-Based Work: Attempting Resistance To Extreme Work Practices In Video Game Development, Amanda Peticca-Harris, Johanna Weststar, Steve Mckenna

Management and Organizational Studies Publications

This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hours are necessary and inevitable to make successful games, discussing the negative toll of extreme work on workers and their families, and by highlighting that the project-based structure of game development both creates extreme …


Understanding Video Game Developers As An Occupational Community, Johanna Weststar Apr 2015

Understanding Video Game Developers As An Occupational Community, Johanna Weststar

Management and Organizational Studies Publications

The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses secondary analysis of online sources to demonstrate that video game developers can be understood as a unique social group called an occupational community (OC). Once this classification has been made, the concept of OC can be used in future research to understand video game workers in terms …


The Capacity For Mobilization In Project-Based Cultural Work: A Case Of The Video Game Industry, Marie-Josee Legault, Johanna Weststar Jan 2015

The Capacity For Mobilization In Project-Based Cultural Work: A Case Of The Video Game Industry, Marie-Josee Legault, Johanna Weststar

Management and Organizational Studies Publications

Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This article examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that developers meet some conditions conducive to collective action but face many obstacles as well, both to collective action and to unionization proper. This does not lead us to share the belief of a decline in collective action, but rather raises the issue of conflating union action and collective action. Our study reveals how unsuited the …


Work Hour Congruence: The Effect On Job Satisfaction And Absenteeism, Bryon Y. Lee, Jing Wang, Johanna Weststar Jan 2015

Work Hour Congruence: The Effect On Job Satisfaction And Absenteeism, Bryon Y. Lee, Jing Wang, Johanna Weststar

Management and Organizational Studies Publications

This study examines the effect of work hour congruence on employee job satisfaction and absenteeism using a large, longitudinal sample from the Canadian Workplace and Employee Survey (WES). An employee is said to have work hour congruence when they actually work the number of hours that they desire. Results indicate a difference between employees who desire more hours and those who desire fewer hours: employee desire for and receipt of more hours was related to positive changes in job satisfaction, while employee desire for and receipt of fewer hours was related to reduced absenteeism. In addition, the results suggest that …