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Full-Text Articles in Business
Modeling The Evolution Of Generativity And The Emergence Of Digital Ecosystems, C. Jason Woodard, Eric K. Clemons
Modeling The Evolution Of Generativity And The Emergence Of Digital Ecosystems, C. Jason Woodard, Eric K. Clemons
Research Collection School Of Computing and Information Systems
Recent literature on sociotechnical systems has employed the concept of generativity to explain the remarkable capacity for digital artifacts to support decentralized innovation and the emergence of rich business ecosystems. In this paper, we propose agent-based computational modeling as a tool for studying the evolution of generativity, and offer a set of building blocks for constructing agent-based models in which generativity evolves. We describe a series of models that we have created using these building blocks, and summarize the results of our computational experiments to date. We find in several different settings that key features of generative systems can themselves …
A Tool For Designing Business Model Innovations, Arcot Desai Narasimhalu
A Tool For Designing Business Model Innovations, Arcot Desai Narasimhalu
Arcot Desai NARASIMHALU
There is a steady stream of business model innovations created to deliver value to customers using new approaches. Famous examples of business model innovations have been Amazon, Dell computers and Starbucks. Several other examples of business model innovations have been created across industries and reported in popular and academic forums. Osterwalder and Pigneur had defined a business model canvas as a framework for analysing business models. They had defined nine key subcomponents of a business model. Companies and individual entrepreneurs who wish to create business model innovations are still deploying trial and error approaches to discovering new business models. There …
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …