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Gamification To Engage Students In Higher Education, Jayarani Tan, Nachamma Sockalingam
Gamification To Engage Students In Higher Education, Jayarani Tan, Nachamma Sockalingam
Research Collection Lee Kong Chian School Of Business
According to the 2014 Horizon report, gamification is a significant development in higher education. Gamification refers to the application of gaming mechanics in non-gaming contexts such as education to increase participants’ engagement. Given that gamification in higher education is still nascent, there is a lack of literature on this. This paper attempts to narrow this gap by documenting the use of gamification in the teaching of a foundational course called “Leadership and Team Building (LTB)”, from the LKC School of Business at Singapore Management University. The objective of introducing gamification was to engage students in learning beyond the classroom, in …