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Subjective Evaluation Of Professional Employees: Work-Day Duration As A Heuristic To Evaluate Output, Sara Wick Jan 2021

Subjective Evaluation Of Professional Employees: Work-Day Duration As A Heuristic To Evaluate Output, Sara Wick

Theses and Dissertations (Comprehensive)

The purpose of my dissertation is to investigate how information that should not signal output quality influences managers’ evaluations. To address this objective, I pose the following research question: In a setting where professional employees generate output that cannot be evaluated objectively, will managers use work-day duration to subjectively evaluate the quality of their output?

I address my research question using two experiments where I vary employees’ work-day duration relative to their peers (short versus equal) and the purpose of the evaluation (bonus versus promotion) while observing how supervisors make subjective quality evaluations about their output. I find that when …


Let The Punishment Fit The Crime: How Retributive Fairness Perceptions Influence Observers’ Tax Compliance Intentions, Tisha King Jan 2021

Let The Punishment Fit The Crime: How Retributive Fairness Perceptions Influence Observers’ Tax Compliance Intentions, Tisha King

Theses and Dissertations (Comprehensive)

The purpose of my research is to investigate how perceptions of retributive justice influence tax compliance. I address this objective by proposing two research questions: (1) How do taxpayers perceive the propriety of punishment for tax evasion? (2) How and when are observers’ compliance intentions influenced by perceptions of fairness disclosures about a specific retributive outcome, and the presence of a fairness-relevant disclosure?

To address the first research question, I conduct a survey of 331 adult Canadian taxpayers to ascertain the extent to which taxpayers perceive punishments for tax evasion as fair or unfair. I find that an appropriate punishment …


Decipher The Effect Of Gamification In Harnessing Boredom And Improving Performance, Zhuoyi Zhao Jan 2021

Decipher The Effect Of Gamification In Harnessing Boredom And Improving Performance, Zhuoyi Zhao

Theses and Dissertations (Comprehensive)

My thesis investigates the effectiveness of gamification in harnessing boredom and improving performance in a repetitive work process. In video games, “loot” rewards are unpredictable, intermittent gains used to motivate players to repeat boring actions. In a 2 X 2 experiment, I examine how loot rewards in point form may impact 1) disengagement, which is an immediate outcome of boredom, and 2) performance in settings where the points have and do not have cash value, respectively. More specifically, I manipulate the level of point reward unpredictability (fixed versus loot) and whether point rewards have cash value (absent versus present).

In …