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Full-Text Articles in Slavic Languages and Societies

Mikhail Bakhtin’S Heritage In Literature, Arts, And Psychology. Introduction, Slav N. Gratchev, Howard Mancing Sep 2018

Mikhail Bakhtin’S Heritage In Literature, Arts, And Psychology. Introduction, Slav N. Gratchev, Howard Mancing

Dr. Slav N. Gratchev

This volume celebrates hundred years of Bakhtin’s heritage: in September 13 of 1919 in the literary journal Den Iskusstva (The Day of the Art) was published the first work of Mikhail Bakhtin, Art and Answerability, the work that became his literary manifesto.

This book aims to examine the heritage of Mikhail Bakhtin in a variety of disciplines. To achieve this end, we drew upon colleagues from eight different countries across the world--United States, Canada, Spain, Great Britain, France, Russia, Chile, and Japan--in order to bring the widest variety of points of view on the subject. But we also wanted …


Mikhail Bakhtin’S Heritage In Literature, Arts, And Psychology. Introduction, Slav N. Gratchev, Howard Mancing Sep 2018

Mikhail Bakhtin’S Heritage In Literature, Arts, And Psychology. Introduction, Slav N. Gratchev, Howard Mancing

Modern Languages Faculty Research

This volume celebrates hundred years of Bakhtin’s heritage: in September 13 of 1919 in the literary journal Den Iskusstva (The Day of the Art) was published the first work of Mikhail Bakhtin, Art and Answerability, the work that became his literary manifesto.

This book aims to examine the heritage of Mikhail Bakhtin in a variety of disciplines. To achieve this end, we drew upon colleagues from eight different countries across the world--United States, Canada, Spain, Great Britain, France, Russia, Chile, and Japan--in order to bring the widest variety of points of view on the subject. But we also wanted …


Play This Paper: Forms Of Time In The Open World, Branching Narrative, Roleplaying Game, Jimmy Evans Dec 2016

Play This Paper: Forms Of Time In The Open World, Branching Narrative, Roleplaying Game, Jimmy Evans

Student Scholar Symposium Abstracts and Posters

This paper is an analysis of chronotopes in The Witcher 3: Wild Hunt that reveals how the procedurality of video games might suggest a refined heteroglossic form. Synthesizing contemporary american philosopher Ian Bogost’s concept of procedural rhetoric with the materialist linguistic theory of Mikhail Bakhtin, this ultimately hypertextual and interactive article reflects on language as Bakhtin once did: as "agent and agency” (MPL 146). After detailing how the three major processes of the game coordinate spacetime, it is necessary to conclude that its kaleidoscopic nature provides new opportunities for the rendering of the geometry of thought in what is a …