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Articles 1 - 8 of 8
Full-Text Articles in Sign Languages
How Hearing Parents With Deaf Or Hard Of Hearing Children Construct Deafness Through Their Early Intervention Experience, Bettie T. Petersen
How Hearing Parents With Deaf Or Hard Of Hearing Children Construct Deafness Through Their Early Intervention Experience, Bettie T. Petersen
Language, Literacy, and Sociocultural Studies ETDs
This dissertation explores how hearing parents with deaf/hard of hearing children come to understand deafness. This mixed methods study used an online survey and multiple case studies (volunteers from survey). Participants were asked about early intervention experiences and beliefs about deafness. The survey had 74 respondents and five families participated in the interviews. Survey participants’ beliefs about deafness were primarily medical, focusing on the perceived barriers caused by deafness and the remediation of those barriers through spoken language options. A small number of respondents adopted a cultural perspective of deafness and focused on remediation of barriers through involvement in the …
Collaging As Embodied Method: The Use Of Collage In A Study Of American Sign Language (Asl) Interpreters' Experiences, Lucy E. Bailey, Taylor L. Woodall-Greene
Collaging As Embodied Method: The Use Of Collage In A Study Of American Sign Language (Asl) Interpreters' Experiences, Lucy E. Bailey, Taylor L. Woodall-Greene
The Qualitative Report
This methodological essay describes the generativity of collaborative collaging in a qualitative inquiry project with American Sign Language (ASL) interpreters who serve D/deaf students within a public university. Sign language interpreting is a demanding profession requiring physical endurance, creativity, and quick mental processing to switch between spoken and sign language. Interpreters’ visual communicative culture aligns conceptually with the embodied arts-based, visual, and tactile research technique of collaging. We first introduce collaging scholarship to ground our discussion of using collaging as a method within this case study of ASL interpreters. We then provide an overview of ASL interpreter research and our …
The International Academy Of Language And Culture: The Global (Pre)K-12 Charter School Network, Dree-El Simmons
The International Academy Of Language And Culture: The Global (Pre)K-12 Charter School Network, Dree-El Simmons
Dissertations, Theses, and Capstone Projects
The International Academy of Language and Culture (IALC) is a charter school based on the original concept of charter schools by Ray Budde and Albert Shanker, as an academic environment dedicated and designed to improving the educational outcomes for its students through innovative pedagogy. Committed to American (and global) education reform, the IALC incorporates elements from higher education into the early childhood and adolescent settings. We accomplish this by utilizing an interdisciplinary approach in our language and culture-based program.
The IALC is a multilingual, full-immersion program. Food Studies (including culinary arts), the Arts, the Humanities, Social Sciences, and Martial Arts …
Resiliency: Experiences Of African American/Black Sign Language Interpreters., Jordan Satchell, Campbell Mcdermid, Lindsey Totten, Anna Yarborough
Resiliency: Experiences Of African American/Black Sign Language Interpreters., Jordan Satchell, Campbell Mcdermid, Lindsey Totten, Anna Yarborough
Journal of Interpretation
There is a growing body of literature on the experiences of African American/Black sign language interpreters (Carpenter, 2017; West Oyedele, 2015), but still many challenges faced by this community in the field. For example, many experience isolation in their interpreter education programs and later in the field, and they described the programs they attended as White-centric and oppressive (Carpenter, 2017; Cokey & Schafer, 2016; West Oyedele, 2015). To understand their experiences better, a qualitative study was conducted which involved interviewing ten African American/Black interpreters. The findings indicated many barriers in the field, including racism and discrimination in systems of networking. …
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Frameless
While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues, which are essential to the gameplay. However, in this case, the deaf and hard of hearing (DHH) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Interview With Natasha Ofili, Monica Blizek
Interview With Natasha Ofili, Monica Blizek
Journal of Religion & Film
Natasha Ofili, the star and screenwriter of The Multi, was interviewed by Monica Blizek about the process that led to the creation of the film.