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Full-Text Articles in Film and Media Studies

Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette Jan 2021

Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette

English Faculty Publications

Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto: San Andreas (2004) offers a speculative fiction that players can enact as well as imagine and simulate as well as prepare. Thus, reading the …


"If You Want To Be The Man, You've Got To Beat The Man": Masculinity And The Rise Of Professional Wrestling In The 1990'S, Marc Ouellette Jan 2017

"If You Want To Be The Man, You've Got To Beat The Man": Masculinity And The Rise Of Professional Wrestling In The 1990'S, Marc Ouellette

English Faculty Publications

This paper traces the relationship between the shifting representations of masculinity in professional wrestling programs of the 1990s and the contemporaneous shifts in conceptions of masculinity, examining the ways each of these shifts impacted the other. Most important among these was a growing sense that the biggest enemy in wrestling and in day-to-day life is one’s boss. Moreover, the corporate corruption theme continues to underscore the WWE’s on-screen and off-screen coverage, well into the second decade of the twenty-first century. Thus, the paper provides a template for considering a widely consumed popular cultural form in ways that challenge the determinism …


“I Hope You Never See Another Day Like This”: Pedagogy & Allegory In “Post 9/11” Video Games, Marc A. Ouellette Sep 2008

“I Hope You Never See Another Day Like This”: Pedagogy & Allegory In “Post 9/11” Video Games, Marc A. Ouellette

English Faculty Publications

Although critics and scholars have considered the extent to which the terror attacks of 11 Sept. 2001 influenced subsequent media productions, video games comprise a largely unexamined form. This oversight also applies to related forms of media production and among those who study video games is in part attributable to the ongoing debate regarding the relationship(s) between narrative and play. Even so, as early as 1997, JC Herz was investigating the role of video games in the military-entertainment complex. That said, the focus of this paper will not be the obvious games which draw settings and plots directly from the …