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Film and Media Studies Commons

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Articles 1 - 9 of 9

Full-Text Articles in Film and Media Studies

Afghan Refugees Engagement Journalism, Angrej Singh Dec 2022

Afghan Refugees Engagement Journalism, Angrej Singh

Capstones

My community of focus is Afghan refugees who came to the U.S. after Aug. 15, 2021. Since mid-Aug. of 2021, nearly 76,000 Afghan refugees came to the U.S. after living across eight U.S. military bases for a few months — with the help of resettlement agencies — they have resettled to 48 states in which they are starting to rebuild their lives. During the uncertainty of their legal status, multiple Afghan led organizations have been calling on Congress to pass an Afghan Adjustment Act. This legislation would create a pathway for permanent status to the thousands that were granted entry …


Religious Hegemony And "Muslim" Horror Movies, Shaheed N. Mohammed Sep 2022

Religious Hegemony And "Muslim" Horror Movies, Shaheed N. Mohammed

Journal of Religion & Film

The present paper examines horror films originating in Muslim contexts and available on U.S. streaming services. Using Gramsci's concept of hegemony, the paper examines how such films negotiate and articulate with the dominant Hollywood mainstream horror genre with particular attention to the hegemonic power of the mainstream with its Christian iconography and assumptions.


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


Emily Johansen. Beyond Safety: Risk, Cosmopolitanism, And Contemporary Neoliberal Life. Bloomsbury, 2021., Irene Gammel, Jason Wang May 2022

Emily Johansen. Beyond Safety: Risk, Cosmopolitanism, And Contemporary Neoliberal Life. Bloomsbury, 2021., Irene Gammel, Jason Wang

Studies in 20th & 21st Century Literature

Review of Emily Johansen. Beyond Safety: Risk, Cosmopolitanism, and Contemporary Neoliberal Life. Bloomsbury, 2021. xiii + 171 pp.


Film History Digests, Nathan A. Varner May 2022

Film History Digests, Nathan A. Varner

Student Research Symposium

Film History Digests is a web series created by Nathan Varner and chronicled popular culture's smaller and underrepresented parts. This project showcased collaboration, innovation, consistency, and determination for a small team. In return, we uncovered the decades-long mystery, shined a light on mental health, and provided a subtext of non-partisan political discourse all over a year.


Culture In Disney Films: A Comparative Analysis Of Color, Composition And Rhythm, Megan Paul May 2022

Culture In Disney Films: A Comparative Analysis Of Color, Composition And Rhythm, Megan Paul

Interior Design Undergraduate Honors Theses

As a student of design, I take inspiration from everything around me. The media I consume, the places I visit, and the people I meet.By choice or not, I and my generation are subject to the various forms of pop culture, film is one of them. Film is one of few art forms which combines several methods and elements of design to produce a cohesive result, as opposed to a singular medium. This forms the connection to design thinking and is the foundation for the study.

Another critical component to pop culture is the ability to reach the masses. Due …


Xbox In Japan? Understanding The Distinctions Of The Japanese Video Game Market To Increase Microsoft's Competitive Advantage, Sekani Adebimpe Apr 2022

Xbox In Japan? Understanding The Distinctions Of The Japanese Video Game Market To Increase Microsoft's Competitive Advantage, Sekani Adebimpe

Senior Theses

Microsoft, Nintendo, and Sony remain the biggest players in the video game console space. While all three companies have achieved worldwide success, Microsoft’s performance with the Xbox brand in Japan is an outlier for its historically poor sales numbers dating back to its 2001 debut. The purpose of this thesis is to unearth the various cultural distinctions inherent to the Japanese gaming industry that Microsoft must consider to gain a stronger foothold in the country, as well as diagnose the biggest issues facing Xbox with Japanese consumers. To accomplish this, several cultural frameworks were used to assess the differences between …


Hyphenated Globalization: First, Wide Propagation; Then, Gradual Elimination, Nikhilesh Dholakia, Deniz Atik Mar 2022

Hyphenated Globalization: First, Wide Propagation; Then, Gradual Elimination, Nikhilesh Dholakia, Deniz Atik

Markets, Globalization & Development Review

No abstract provided.


Jo Labanyi. Spanish Culture From Romanticism To The Present: Structures Of Feeling. Legenda, 2019., Wadda C. Rios-Font Feb 2022

Jo Labanyi. Spanish Culture From Romanticism To The Present: Structures Of Feeling. Legenda, 2019., Wadda C. Rios-Font

Studies in 20th & 21st Century Literature

Review of Jo Labanyi. Spanish Culture from Romanticism to the Present: Structures of Feeling. Legenda, 2019. 349 pp.