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Film and Media Studies Commons

Open Access. Powered by Scholars. Published by Universities.®

2019

Rhetoric and Composition

DIY

Articles 1 - 4 of 4

Full-Text Articles in Film and Media Studies

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki Sep 2019

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver Sep 2019

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark Sep 2019

Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark

Journal of Creative Writing Studies

Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.


Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd Sep 2019

Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd

Journal of Creative Writing Studies

This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …