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Full-Text Articles in Film and Media Studies
Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker
Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker
Global Honors Theses
This thesis utilizes a comparative textual analysis of two popular video games series that feature heavy nuclear themes and representation of nuclear weapons/war in combination with applied critical theory to build a framework of game design elements that lead towards more thoughtful and considerate representation of this particular real, active, and global threat. The analysis of these two series in particular -- Fallout and Metal Gear Solid -- provides a comparative look at how nuclear politics in popular media is represented and consumed in both the United States and Japan, with consideration of history, regulation, and audience interactivity.
Superhybridity And The Swallowing Of Subculture: Collisions Of Afro-Asian Cross-Cultural Production And Consumption In Post-Internet American Popular Culture, Valentia Sundell
Superhybridity And The Swallowing Of Subculture: Collisions Of Afro-Asian Cross-Cultural Production And Consumption In Post-Internet American Popular Culture, Valentia Sundell
Media and Cultural Studies Honors Projects
Responding to a recent resurgence in Afro-Asian imagery in the American consciousness, this paper examines the meaning and direction of the contemporary Afro-Asian relationship in post-Internet American popular culture. To investigate these questions, this paper constructs a brief history of the American Afro-Asian relationship through the performance of racial identity and cross-cultural production and consumption from the 1850s through the 2000s. An increase in American Afro-Asian imagery has not come from a place of abstraction, but rather stems from a lengthy and complex history of cross-cultural collisions, collaboration, and convergence along with a post-Internet that allows for the ready flow …