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Film and Media Studies Commons

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Full-Text Articles in Film and Media Studies

Baker:The Making Of An Independent Thriller, Laura Lopez Jan 2008

Baker:The Making Of An Independent Thriller, Laura Lopez

Electronic Theses and Dissertations

Baker is an independently financed low budget film that examines the ambiguous nature of compassion in the day-to-day life of hospice care personnel. The creation of the film entailed three stages: pre-production, production and post-production in which numerous artistic, financial and logistic challenges arose and threatened the completion of the picture. The complex nature of the subject matter required particular attention to the structure of the script. The budgetary restrictions enforced a minimalist approach to locations as well as other creative considerations such as the size of the cast and period setting. The shooting location dictated the framework of the …


The Attic Door: A Feature Length Motion Picture, Daniel Daneau Jan 2008

The Attic Door: A Feature Length Motion Picture, Daniel Daneau

Electronic Theses and Dissertations

THE ATTIC DOOR is the feature-length film co-written and directed by Danny Daneau while pursuing a Master of Fine Arts at the University of Central Florida. Many challenges had to be met to produce a feature-length motion picture utilizing digital technology on an ultra-low budget as part of a graduate education. Beyond gaining a profound understanding of the physical, financial, and emotional strength it takes to complete a feature-length motion picture, Daneau experienced the creative challenges that all filmmakers must meet when applying the principles of filmmaking theory to an actual work of self-expression. The production process for an original …


A Prototype For Narrative-Based Interactivity In Theme Parks, Kirsten Kischuk Jan 2008

A Prototype For Narrative-Based Interactivity In Theme Parks, Kirsten Kischuk

Electronic Theses and Dissertations

The purpose of this thesis is to look at the potential for interactive devices to enhance the story of future theme park attractions. The most common interactive theme park rides are about game-based interaction, competition, and scoring, rather than about story, character, and plot. Research into cognitive science, interactivity, narrative, immersion, user interface, theming and other fields of study illuminated some potentially useful guidelines for creating compelling experiences for park guests. In order to test some of these ideas, an interactive device was constructed and tested with study subjects. Each study subject watched a video recording of an existing theme …


Gutter King, Keith Morris Jan 2008

Gutter King, Keith Morris

Electronic Theses and Dissertations

Gutter King had a threefold purpose: to create a feature film using limited resources, to make the film bridge the gap between a defined artistic aesthetic and its broader distribution goals, and to make the film entertaining to its target market of 14-24 year old males. The methods used: exploiting new digital technology, using a limited workforce (crew), and implementing a planned improvisational structure.


Hope For A Thorn: The Making Of A Microbudget Digital Feature Film, Leslie Kitzinger Jan 2008

Hope For A Thorn: The Making Of A Microbudget Digital Feature Film, Leslie Kitzinger

Electronic Theses and Dissertations

This paper provides a look at the making of a microbudget feature film. It seeks to explain my growth as a filmmaker and an artist, through the challenges, both narrative and practical, that I encountered, as well as provide documentation following the process. Hope for a Thorn: The Making of a Microbudget Digital Feature Film includes elements from each phase of filmmaking, from script and preproduction to the marketing plan. This document shows the tremendous amount of preparation and planning that goes into the making of a microbudget digital feature film.


The Development Of Loop-Based Cinematic Techniques In Twentieth Century Motion Pictures And Their Application In Early Digital C, David Scoma Jan 2008

The Development Of Loop-Based Cinematic Techniques In Twentieth Century Motion Pictures And Their Application In Early Digital C, David Scoma

Electronic Theses and Dissertations

For centuries, repetition in one form or another has been seen as a significant element in the artistic palette. In numerous formats of expression, duplication and looping became a significant tool utilized by artisans in a multitude of creative formats. Yet within the realm of film, the Griffith and Eisenstein models of cinematic editing techniques (as the most popular-- and near-monolithic--narrative aesthetic criteria) effectively disregarded most other approaches, including looping. Despite the evidence for the consistent use of repetition and looping in multiple ways throughout the course of cinematic history, some theorists and practitioners maintain that the influx of the …