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Film and Media Studies Commons

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Full-Text Articles in Film and Media Studies

Exploring The Wild Kingdom, Bernard Mccoy, Bruce Mitchell, Carol Cornsilk Dec 2007

Exploring The Wild Kingdom, Bernard Mccoy, Bruce Mitchell, Carol Cornsilk

Bernard R. McCoy

McCoy was producer, co-writer and researcher with co-writer/researcher Carol Cornsilk, videographer/editor Bruce Mitchell, narration Rick Alloway.

The documentary explored the rich history and broad impact of “Mutual of Omaha’s Wild Kingdom,” the most popular wildlife program in television history and the program’s Nebraska-born creator Don Meier.

Production support: NET Nebraska. The documentary, involved extensive film archival retrieval, three production trips to Illinois, one to Colorado and one to New York over a three year period.


'There Was Nothing To Say And Nobody Said It': Silence, Disconnection And Interruptions Of Gertrude Stein's Writing Voice During World War Ii, Ruth Walker Dec 2007

'There Was Nothing To Say And Nobody Said It': Silence, Disconnection And Interruptions Of Gertrude Stein's Writing Voice During World War Ii, Ruth Walker

Ruth Walker

No abstract provided.


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …