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Film and Media Studies Commons

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Social and Behavioral Sciences

Theses/Dissertations

2019

Video games

Articles 1 - 2 of 2

Full-Text Articles in Film and Media Studies

Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker Jun 2019

Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker

Global Honors Theses

This thesis utilizes a comparative textual analysis of two popular video games series that feature heavy nuclear themes and representation of nuclear weapons/war in combination with applied critical theory to build a framework of game design elements that lead towards more thoughtful and considerate representation of this particular real, active, and global threat. The analysis of these two series in particular -- Fallout and Metal Gear Solid -- provides a comparative look at how nuclear politics in popular media is represented and consumed in both the United States and Japan, with consideration of history, regulation, and audience interactivity.


Violence In The Hands Of Women: An Analysis Of Gendered Violence In Life Is Strange And Before The Storm, Mitchi Anne Maja Apr 2019

Violence In The Hands Of Women: An Analysis Of Gendered Violence In Life Is Strange And Before The Storm, Mitchi Anne Maja

Senior Theses

This thesis is an analysis of the video games Life is Strange and Before the Storm and how they serve to reflect social expectations and norms placed upon both women and men even today. Cultural studies recently accepted video games as a form of media to study, especially with the prevalence and accessibility of video games in various platforms. Violence in video games is culturally associated with men and the male audience; my analysis focuses on violence in the hands of women. By analyzing the choices I made as a player and how these games present their narratives and characters, …