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Articles 1 - 13 of 13

Full-Text Articles in Film and Media Studies

Reframing Space: Religion, History, And Memory In The Early Documentary Film Of The Yugoslav Space, Milja Radovic Oct 2023

Reframing Space: Religion, History, And Memory In The Early Documentary Film Of The Yugoslav Space, Milja Radovic

Journal of Religion & Film

This paper examines cinematic representations of religion and religious communities in the early cinema of the Yugoslav space. This paper introduces the readers to the rich heritage of the cinema of the Yugoslav space by providing 1) the first study of the representations of religion and the concepts of faith in the early film, and 2) novel approaches in reading religion and history through film. Film is used as a primary rather than supplementary source in historical research on diverse religious and ethnic communities in this part of the Balkan Peninsula. This is the first study that investigates the importance, …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Seeing And Interpreting Visions Of The Next Age In Interstellar, Nancy Wright Apr 2022

Seeing And Interpreting Visions Of The Next Age In Interstellar, Nancy Wright

Journal of Religion & Film

Christopher Nolan’s Interstellar (2014) uses multiple styles of cinematography – documentary, painterly and expressionistic – to guide interpretation of its apocalyptic review of history. Within the prologue and epilogue of the science fiction film, clips from interviews originally filmed for Ken Burns’s The Dust Bowl (2012) invite questions about how to interpret documentary, revisionist and eschatological reviews of history. Cinematography functions as a self-reflexive cue to spectators within and outside the mise-en-scène to engage in eschatological interpretation. The representation of spectatorship and vision reveals the challenge of interpreting prophetic visions of the last things and the next age, which are …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Apocalypse And Eschatology In John Ford's The Grapes Of Wrath (1940), Nancy Wright Mar 2020

Apocalypse And Eschatology In John Ford's The Grapes Of Wrath (1940), Nancy Wright

Journal of Religion & Film

John Ford’s The Grapes of Wrath (1940) visualizes conventions of the apocalypse genre to represent not simply a particular historical setting, the Great Depression, but also a vision of history to be interpreted in terms of eschatology. Expressionistic photography transforms the characters’ experiences into enigmatic visions that invite and guide interpretation. A comparison of montage sequences in Ford’s The Grapes of Wrath and Pare Lorentz’s The Plow That Broke The Plains (1936), a Farm Security Administration documentary, clarifies how Ford’s narrative film aligns spectators within and outside the mise-en-scène.


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce Apr 2019

Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce

All Oral Histories

Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …


Visual Grandeur, Imagined Glory: Identity Politics And Hindu Nationalism In Bajirao Mastani And Padmaavat, Baijayanti Roy Dec 2018

Visual Grandeur, Imagined Glory: Identity Politics And Hindu Nationalism In Bajirao Mastani And Padmaavat, Baijayanti Roy

Journal of Religion & Film

This paper examines the tropes through which the Hindi (Bollywood) historical films Bajirao Mastani (2015) and Padmaavat (2018) create idealised pasts on screen that speak to Hindu nationalist politics of present-day India. Bajirao Mastani is based on a popular tale of love, between Bajirao I (1700-1740), a powerful Brahmin general, and Mastani, daughter of a Hindu king and his Iranian mistress. The relationship was socially disapproved because of Mastani`s mixed parentage. The film distorts India`s pluralistic heritage by idealising Bajirao as an embodiment of Hindu nationalism and portraying Islam as inimical to Hinduism. Padmaavat is a film about a legendary …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Mel Gibson's The Passion Of The Christ: Market Segmentation, Mass Marketing And Promotion, And The Internet, Peter A. Maresco Oct 2004

Mel Gibson's The Passion Of The Christ: Market Segmentation, Mass Marketing And Promotion, And The Internet, Peter A. Maresco

WCBT Faculty Publications

The pre-release publicity surrounding the Mel Gibson film, The Passion of the Christ, warrants an in-depth look at the role that market segmentation and marketing promotion, including use of the Internet, have played in the overall success of the film. As background, films commonly classified as biblical epics are referenced in order to construct a framework that will demonstrate how the promotion of this genre of film, with the exception of the Internet, has essentially changed very little over time. This paper is not a review of the film nor is it intended to be a brief course in marketing. …


In Search Of A Transcendental Film Style: The Cinematic Art Form And The Mormon Motion Picture, Thomas J. Lefler Jan 1996

In Search Of A Transcendental Film Style: The Cinematic Art Form And The Mormon Motion Picture, Thomas J. Lefler

Theses and Dissertations

This project is an effort to establish a paradigm for reading and tracing transcendence in film art and film propaganda. It addresses the intersection of aesthetic and spiritual planes which is supported by a long and complex tradition of art within religious worship. The study selects a single film as a microcosm of larger issues of cinematic representation and spirituality, in particular the theology of the Church of Jesus Christ of Latter-day Saints (Mormons). It makes a formalistic comparison of structural and and stylistic elements between a Mormon long-form narrative, Legacy (1994) with the classic Hollywood narrative on the one …