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Film and Media Studies Commons

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Full-Text Articles in Film and Media Studies

Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker Jun 2019

Virtual Wastelands: Reframing Nuclear Representation In Video Games, Francesca Crocker

Global Honors Theses

This thesis utilizes a comparative textual analysis of two popular video games series that feature heavy nuclear themes and representation of nuclear weapons/war in combination with applied critical theory to build a framework of game design elements that lead towards more thoughtful and considerate representation of this particular real, active, and global threat. The analysis of these two series in particular -- Fallout and Metal Gear Solid -- provides a comparative look at how nuclear politics in popular media is represented and consumed in both the United States and Japan, with consideration of history, regulation, and audience interactivity.


"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones May 2019

"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones

Master's Projects and Capstones

Since the 1950’s the Chinese Animation industry has been trying to create a unique national style for China. The national style of the 1950’s and early 1960’s was one of freedom, fantasy, and creativity. With the success of “Heroic Little Sisters of the Grassland”/草原英雄小姐妹(1965), the government administration, namely Jiang Qing of the “Gang of Four”, demanded that all animation should follow specific guidelines based on Social Realism guidelines. This in turn, ushered in a new national style of animation during the Cultural Revolution(1966-1976). During this ten-year period government policies imposed strict restrictions on animators and cause a drain of creative …


To Listen: Semiotics, Deaf Representation, And A Silent Voice, Kristen Stedman May 2019

To Listen: Semiotics, Deaf Representation, And A Silent Voice, Kristen Stedman

Senior Capstone Theses

A Silent Voice, a Japanese film released in 2016, serves as an example of how deaf communities in media can be more accurately portrayed.

Semiotics, the study of how we assign and derive meaning from language, images, and cultural phenomenon, often overlaps with film analysis and representational studies. These three fields are inherently interrelated in the power of film in conveying messages about an issue, location, or group to a wide audience. Too often, inaccurate portrayals of minority groups in film lead these groups to be simplified culturally, fostering misunderstanding and conflict between groups. Just one group that is …