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Articles 1 - 3 of 3
Full-Text Articles in European Languages and Societies
A Survey Of Electronic Literature Collections, Luis Pablo, María Goicoechea
A Survey Of Electronic Literature Collections, Luis Pablo, María Goicoechea
CLCWeb: Comparative Literature and Culture
In their article "A Survey of Electronic Literature Collections" Luis Pablo and María Goicoechea describe characteristics and functions of collections of electronic literature and analyze descriptors used and the way information can be accessed. Based on their observations, Pablo and Goicoechea advocate a database structure which is flexible and can produce a dynamic archiving model as texts are registered and collected so that tags form a close set for the texts in the collection and this set can expand as new texts make new tags necessary. Further, the organization of tags into ever more complex taxonomies seems inevitable, since this …
Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela
Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela
CLCWeb: Comparative Literature and Culture
No abstract provided.
Gender Identity Construction Through Talk About Video Games, Sara M. Cole
Gender Identity Construction Through Talk About Video Games, Sara M. Cole
CLCWeb: Comparative Literature and Culture
In her article "Gender Identity Construction through Talk about Video Games" Sara Cole discusses the construction of gender identity in terms of experiences of digital media and interactive play. Digital literacy expresses, shares, and reaffirms gendered self-identification through experiences of video game play with narratives that either confirm or deny stereotypical biases. In-depth interviews were used to explore the effects of play practices on conceptions of masculinity and personal identity in males who grew up in the 1980s by focusing on a linguistic analysis of the pragmatics of their shared thoughts on play, fantasy, use of digital media, and violence. …