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Full-Text Articles in European Languages and Societies
Tarot Fabula: Radical Digital Cards, Shuffled Narrative Structures, And Playing The Future In An Era Of Algorithms, Rachel M.L. Dixon
Tarot Fabula: Radical Digital Cards, Shuffled Narrative Structures, And Playing The Future In An Era Of Algorithms, Rachel M.L. Dixon
Dissertations, Theses, and Capstone Projects
Since their earliest recorded use in the 1400s, tarot cards figure as objects for game play, artistic creativity, spiritual divination, and self-discovery. Tarot Fabula (https://tarot-fabula.com) introduces a ludic, interactive website interface that challenges 20th century tarot reading practices as linear narratives. Statistically random reshufflings of tarot decks from archival collections prompt the reader to become a narrative co-creator, drawing them into conversation with traditional reading and interpretive practices as they remix narrative elements portrayed on the cards. Tarot Fabula’s shuffling and reshuffling of cards as historical objects merges contemporary computational methods for generating random results with an interrogation of …
The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer
The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer
Dissertations, Theses, and Capstone Projects
The Bronx: a bucolic oasis laden with history, a suburb within city-limits, an urban warzone, and thanks to the recent renaissance, a phoenix of progress rising from the proverbial ashes of the fires that burned through the borough in the 1970’s. But many people are unaware that the Bronx also brewed.
Uncovering the brewing industry of the Bronx tells not only the story of the lost industry, but it also communicates the narrative of the development of the Bronx. The brewers were German immigrants who developed a thriving industry by introducing lager beer to the United States by taking advantage …
Ludic Conceptualism: Art And Play In The Netherlands, 1959 To 1975, Janna Therese Schoenberger
Ludic Conceptualism: Art And Play In The Netherlands, 1959 To 1975, Janna Therese Schoenberger
Dissertations, Theses, and Capstone Projects
This dissertation, the first extended study on art in the Netherlands in the 1960s and ‘70s, investigates the phenomenon of ludic art, taking its lead from Johan Huizinga’s definition of ‘ludic’ in his seminal Homo Ludens (1938). According to Huizinga, the ludic is characterized by masquerade, freedom, and purposelessness, to which I add my own theoretical contribution—absurdity. I argue that the key instantiation of Huizinga’s ideas is found in the utopian project New Babylon (1959–74) by Constant Nieuwenhuys. In the 1960s, ludic art was deployed as a strategy of social critique that attacked from an oblique angle, sometimes effectively, but …
Edwin Fischer And Bach Performance Practice Of The Weimar Republic, Bradley V. Brookshire
Edwin Fischer And Bach Performance Practice Of The Weimar Republic, Bradley V. Brookshire
Dissertations, Theses, and Capstone Projects
Edwin Fischer (1886-1960) provided a synthesis of approaches to Bach pianism that resolved dialectical tensions of long standing between schools that opposed one another throughout the nineteenth century. I argue that Fischer’s synthesis––which permits exegetical interpretation while maintaining a preservationist stance toward the integrity of the text––resembles both Felix Mendelssohn’s bifurcated approach to Bach’s music and Moses Mendelssohn’s description of a similar duality within modern Judaism. Such resemblance may not be coincidental or superficial, given that Fischer married into the Mendelssohn family at the height of its cultural influence in Weimar-Era Berlin. Although pieces of the Mendelssohnian construct were in …