Open Access. Powered by Scholars. Published by Universities.®
English Language and Literature Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in English Language and Literature
Theorycrafting The Classroom: Constructing The Introductory Technical Communication Course As A Game, Carly Finseth
Theorycrafting The Classroom: Constructing The Introductory Technical Communication Course As A Game, Carly Finseth
English Literature Faculty Publications and Presentations
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This paper provides an overview of these topics for instructors to consider when designing a technical writing course as a game.
Teaching White Papers Through Client Projects, Russell Willerton
Teaching White Papers Through Client Projects, Russell Willerton
English Literature Faculty Publications and Presentations
White papers are increasingly prevalent in business and professional settings. Although textbook resources for white paper assignments are limited, a white paper assignment completed for a community client can provide a learning experience that students enjoy and that strengthens ties between the university and the community. This article describes a way to approach the white paper assignment in a communications-focused course and identifies resources to support white paper assignments.