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Articles 1 - 3 of 3
Full-Text Articles in English Language and Literature
Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman
Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman
Electronic Literature Organization Conference 2020
Memorias is a web-based artistic project by Jessica Rodríguez developed through the Estuary platform —an online platform to host live coding languages. It is based in six autobiographical writings connected to the way she “hears”, “writes”, “watches”, “reads”, “sees” and “listens” to the word. Through these texts, six code works were designed and programmed, hybridizing natural and computing languages by parsing three existing live coding languages: Tidal Cycles, Punctual, and CineCer0.
Together, Memorias’ languages collide different materialities as well as visual and sonic approaches, going from voices in English, Spanish, Cello and Paetzold samples, audio and visual synthesis, and pre-recorded …
Phone Down Magic On (An Augmented Reality Performance/Reading), Laura Zaylea
Phone Down Magic On (An Augmented Reality Performance/Reading), Laura Zaylea
Electronic Literature Organization Conference 2020
Phone Down Magic On is designed as a chapter book for children, grades 3-5, and each chapter begins with augmented reality content. The story follows three young friends who text each other before bed. By holding a phone above the physical chapter book, readers see the characters’ texting session as if it were happening on their own phones… and when a parent says to put the phone down, the texting stops and the “magic” begins. The screen interface dissolves into a dream scene, and clues to a mystery are presented in floating text presented within animated sequences supported by sound …
From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
Electronic Literature Organization Conference 2020
Steve Meretzky’s 1985 A Mind Forever Voyaging functions as the first major text-adventure which does not structure its interactions around challenging, often cryptic, puzzles. Instead, the work allows readers to observe and record social change leisurely, requiring one to match wits with one’s imagination more so than the computer. This development of puzzleless interactive fiction has had forward-leaning influence. Chris Klimas’ development of Twine traces back in design philosophy to Meretzky’s innovations here, and autobiographic explorations in the medium develop then from this shift away from puzzles toward more subjective experiences. In addition to this forward influence, however, I trace …