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From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
Electronic Literature Organization Conference 2020
Steve Meretzky’s 1985 A Mind Forever Voyaging functions as the first major text-adventure which does not structure its interactions around challenging, often cryptic, puzzles. Instead, the work allows readers to observe and record social change leisurely, requiring one to match wits with one’s imagination more so than the computer. This development of puzzleless interactive fiction has had forward-leaning influence. Chris Klimas’ development of Twine traces back in design philosophy to Meretzky’s innovations here, and autobiographic explorations in the medium develop then from this shift away from puzzles toward more subjective experiences. In addition to this forward influence, however, I trace …