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East Asian Languages and Societies Commons

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Full-Text Articles in East Asian Languages and Societies

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


My Life Is Like A River, Christine Tsou 9731206 Mar 2016

My Life Is Like A River, Christine Tsou 9731206

Creative Writing Publications

What a woman does in writing, in telling, is to search, sifting through the many versions and possibilities to find the shape and truth of her life, the story she doesn’t yet know, the image and narrative she struggles to bring, like herself, into being. (Modjeska, 1994, p.31)

Reflecting on my life journey, I realize that my life is like a river, no holding back. Like the river flowing from one place to another, my life constantly changed and was always on the move. In due course, the river itself changed, so did my life. Many years ago, on the …