Open Access. Powered by Scholars. Published by Universities.®

Digital Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 11 of 11

Full-Text Articles in Digital Humanities

Sewing And Dressmaking In Martha Mcmillan's Day (1891), Elizabeth G. Allen Apr 2022

Sewing And Dressmaking In Martha Mcmillan's Day (1891), Elizabeth G. Allen

Martha McMillan Research Papers

This paper describes the process of sewing and dressmaking in America from the mid 1800s to the early 1900s and provides historical context for Martha McMillan's discussion of sewing and dressmaking in her 1891 journal.


Mass Incarceration In Nebraska: Data And Historical Analysis Of Inmates From 1980-2020, Anna Krause Mar 2021

Mass Incarceration In Nebraska: Data And Historical Analysis Of Inmates From 1980-2020, Anna Krause

Honors Theses

This study examines Nebraska Department of Corrections inmate data from 1980-2020, looking specifically at inmate demographics and offense trends. State-of-the-art data analysis is conducted to collect, modify, and visualize the data sources. Inmates are organized by each decade they were incarcerated within. The current active prison population is also examined in their own research group. The demographic and offense trends are compared with previous local and national research. Historical context is given for evolving trends in offenses. Solutions for Nebraska prison overcrowding are presented from various interest groups. This study aims to enlighten all interested Nebraskans on who inhabits their …


Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce Apr 2019

Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce

All Oral Histories

Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …


Historic Image Gallery For The National Forests And Grasslands In Texas, Robert Z. Selden Jr., David A. Foxe, Juanita D. Garcia, Keisha C. Brathwaite, Katie A. Irwin Jan 2019

Historic Image Gallery For The National Forests And Grasslands In Texas, Robert Z. Selden Jr., David A. Foxe, Juanita D. Garcia, Keisha C. Brathwaite, Katie A. Irwin

CRHR: Archaeology

Historic images curated at the National Forests and Grasslands in Texas (NFGT) have been digitized and uploaded to the collections of the Center for Regional Heritage Research in the institutional repository of Stephen F. Austin State University. Searchable metadata is included with each image, and metadata can be harvested through the Open Archives Initiative Protocol for Metadata Harvesting (OAI-PMH). All images are made available at three resolutions; full, medium, and thumbnail, and are available for download under a Creative Commons Attribution-No Derivative Works 4.0 International License (https://creativecommons.org/licenses/by-nd/4.0/). Data in the collection is compliant with the new European Union General Data …


Miami: Then & Now, Dana Mcgeehan Apr 2018

Miami: Then & Now, Dana Mcgeehan

Library Research Scholars Program 2017-2018

This project consists of an ArcGIS Story Map of Miami-Dade County. Each “then” and “now” photo set will be marked with an icon on the map. The side-bar will show viewers two photos of the same physical space. These photos can be placed side-by-side. These spaces will mostly be buildings, but may also focus on the landscape through maps and how this has changed over time. The “then” photos come primarily from the UM Library’s Special Collections and the Florida State Archives website, floridamemory.com. The “now” photos are ones that I’ve taken myself. A paragraph or two of contextual/background information …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


A Three Part Analysis Of The Antiwar Movement During The Vietnam War, Gus Anchondo Apr 2016

A Three Part Analysis Of The Antiwar Movement During The Vietnam War, Gus Anchondo

Department of History: Dissertations, Theses, and Student Research

Apathy and Activism in the Heartland: The Antiwar Movement at the University of Nebraska, 1965-1970

Modern Warriors: An Examination of The Veteran and Vietnam Veterans Against the War using MALLET and Voyant

A Historiography of the Antiwar Movement in the American West

Bibliography


Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …