Open Access. Powered by Scholars. Published by Universities.®

Digital Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

United States History

Series

Civics

Articles 1 - 2 of 2

Full-Text Articles in Digital Humanities

The American Congress Digital Archives Portal Project White Paper, Danielle Emerling Apr 2022

The American Congress Digital Archives Portal Project White Paper, Danielle Emerling

Faculty & Staff Scholarship

This white paper documents the work of the American Congress Digital Archives Portal project to aggregate congressional archives into a single, online platform and make them more broadly available. Congressional archives document the democratic process; the development of public policy; and multiple narratives related to the country’s social, cultural, and political development. Work of the project included developing standards and best practices; creating governance structures for the one-year project and future phases; developing a web portal that meets user needs and adding archival content; determining digitization priorities via a research survey; conducting usability testing; and communicating and publicizing the project. …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …