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Full-Text Articles in Digital Humanities
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Dissertations, Theses, and Capstone Projects
This work fully analyzes the creation process and implementation of a deeply-structured social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be “other” by the standards of the common Western curriculum. Once the infrastructure of the product itself is outlined, this work follows students in an English Composition I course throughout their experiences creating digital interactive-fiction games based on pivotal moments in their lives that …
Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich
Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich
Dissertations, Theses, and Capstone Projects
This thesis examines the pedagogical usefulness of the antithetical reading model of textual deformation for the study of poetic works. No formal pedagogical plan exists for the education of students in poetic studies through textual deformance. This thesis does not go as far as structuring one in its entirety. Rather, it surveys the digital humanities landscape, showing a collective affinity within a number of textual studies approaches that advocate for textual deformance as useful for interrogating texts, and aligns the overlapping symmetries within those working methodologies with pedagogical imperatives like those embedded in Ryan Cordell’s Kaleidoscopic Pedagogy Laboratory—the intent being …