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Digital Humanities Commons

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Full-Text Articles in Digital Humanities

Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler Jun 2020

Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler

Dissertations, Theses, and Capstone Projects

This work fully analyzes the creation process and implementation of a deeply-structured social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be “other” by the standards of the common Western curriculum. Once the infrastructure of the product itself is outlined, this work follows students in an English Composition I course throughout their experiences creating digital interactive-fiction games based on pivotal moments in their lives that …


Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich Feb 2020

Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich

Dissertations, Theses, and Capstone Projects

This thesis examines the pedagogical usefulness of the antithetical reading model of textual deformation for the study of poetic works. No formal pedagogical plan exists for the education of students in poetic studies through textual deformance. This thesis does not go as far as structuring one in its entirety. Rather, it surveys the digital humanities landscape, showing a collective affinity within a number of textual studies approaches that advocate for textual deformance as useful for interrogating texts, and aligns the overlapping symmetries within those working methodologies with pedagogical imperatives like those embedded in Ryan Cordell’s Kaleidoscopic Pedagogy Laboratory—the intent being …