Open Access. Powered by Scholars. Published by Universities.®

Digital Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 11 of 11

Full-Text Articles in Digital Humanities

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr. Jul 2020

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.

Electronic Literature Organization Conference 2020

A digital poetry performance in seven locations. This online performance mixes pre-recorded video of projection poetry in seven places/landscapes around SE Queensland, Australia with a live digital poetry reading.

The theme of this performance is landscapes of change, exploring places in SE Queensland impacted by bushfires, deviated by floods, altered by drought, damaged by weapon testing, trees thousands of years old, home of non-human creatures and the revealed geology that roads carve.

Using pico/portable projectors, digital poet Jason Nelson, will add a poetic light-based skin to these landscapes, recording the results, replaying them during the performance. As the projection videos …


Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola Jul 2020

Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola

Electronic Literature Organization Conference 2020

ABOUT:

For this virtual engagement session of ELOrlando, participants will create and play a collaborative work of e-lit on Twitter, modeled after Choose Your Own Adventure-style hypertext fiction. This e-lit jam will run the course of the conference, from Thursday July 16-July 19, on the hashtag #TYSA (T[weet] Y[our] S[hared] A[dventure]). All Twitter users in the ELO community are invited to join.

HOW THIS JAM WILL JAM:

On the first day of the conference, the session’s organizer (Sarah Whitcomb Laiola, @DrSarathena192 on both Twitter and Discord) will tweet out on #ELOrlando and #TYSA the beginning of an adventure story. …


Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado Jul 2020

Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado

Electronic Literature Organization Conference 2020

Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …


Falproject, Mohsen Hazrati Jul 2020

Falproject, Mohsen Hazrati

Electronic Literature Organization Conference 2020

"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani

FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.

This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …


Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber Jul 2020

Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber

Electronic Literature Organization Conference 2020

In this paper, I outline a methodology for reading poetic works that operate between media environments, noting the subtle shifts and failures that mark the material changes. The space between mediums and processes of remediation produce residue from the various material substrates and protocols of reading that adhere to works moving through networks. The attention to the residue can be understood as glitches, which proliferate the possibilities of reading and reveal the construction of imbricated reading environments. This is a practice I want to consider through the framework of glitch reading. Drawing on Rosa Menkman's theorization of glitches and Tan …


Electronic Writing As Hypermaterial Playground, Michael B. Heidt Jul 2020

Electronic Writing As Hypermaterial Playground, Michael B. Heidt

Electronic Literature Organization Conference 2020

The text examines e-lit’s potentials for reframing the question of digital materiality through playful poetic practice. To this end, the discussion reconstructs the genealogy between concrete poetry and electronic writing:
Digital structures, such as source code, programmable logic devices, neural networks, databases, and sensor readouts, accompany us continuously, yet remain annoyingly hard to fathom. Although we ceaselessly interact with them, it is hard for humans to relate to these materials, to shape or see them. However, as long as we allow the material reality of these structures to slip through the cracks of the collective imaginary, it remains easy for …


Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev Jul 2020

Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev

Electronic Literature Organization Conference 2020

Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.

In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …


The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller Jul 2020

The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller

Electronic Literature Organization Conference 2020

This paper traces the boundaries between linear narrative forms and interactive forms. The paper starts with a glossary of relevant terms and then attempts to untangle issues that tie these forms together and separate them. It attempts to answer questions such as:

  1. Where are there major overlaps between these forms?

  2. What are the specific affordances of interactive forms?

  3. What are the specific affordances of linear forms?

The paper draws from multiple sources, such as Computers as Theatre by Brenda Laurel, Narrative as Virtual Reality by Marie-Laure Ryan and Half-Real by Jesper Juul. Agency is the core attribute of interaction, though …


Designing For Truth In Counterfactual Games, Mark Sample Jul 2020

Designing For Truth In Counterfactual Games, Mark Sample

Electronic Literature Organization Conference 2020

This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …


Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results, Euan Cochrane, Limor Peer, Ethan Gates, Seth Anderson Dec 2019

Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results, Euan Cochrane, Limor Peer, Ethan Gates, Seth Anderson

Yale Day of Data

Using digital data necessarily involves software. How do institutions think about software in the context of the long-term usability of their data assets? How do they address usability challenges uniquely posed by software such as, license restrictions, legacy software, code rot, and dependencies? These questions are germane to the agenda set forth by the FAIR principles. At Yale University, a team in the Library is looking into the application of a novel approach to emulation as a potential solution. In this presentation, we will outline the work of the Emulation as a Service Infrastructure (EaaSI) program, discuss our plans for …


Stereotypes: What We Perceive Vs Actuality, Ricder Ricardo Nov 2017

Stereotypes: What We Perceive Vs Actuality, Ricder Ricardo

DHI Digital Projects Showcase

Stereotypes: What We Perceive Vs Actuality

Its important to bring awareness to the different minorities that are being affect by today’s turmoil that is our government system. We need work that exposes what we stand for as young artists without the modesty or fear of being direct, aggressive, or explicit. We need to make our voices be heard and enlarge the number of people who care about human rights and diversity.