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Creative Writing Commons

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Articles 1 - 17 of 17

Full-Text Articles in Creative Writing

Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience, James Phillip Koehler Jr. Apr 2024

Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience, James Phillip Koehler Jr.

Honors Projects

This project intends to explore the process behind writing and directing for an interactive experience; video games, specifically. A team, including artists, programmers, and a musician, was organized to work toward the completion of a playable demo. Included in this project is a video of the playable demo, alongside various other completed materials that were unable to be included.


Sasah Experiential Learning Final Report: Fcff Marketing Internship & Creative Writing Mentorship, Ahsif Khair Mohammad Apr 2023

Sasah Experiential Learning Final Report: Fcff Marketing Internship & Creative Writing Mentorship, Ahsif Khair Mohammad

SASAH 4th Year Capstone and Other Projects: Publications

In this report, Ahsif Khair Mohammad discusses his experiences as a marketing intern for the Forest City Film Festival in London, Canada, and undertaking a creative-writing project under the mentorship of a local writer.


The Screen And Development: Creative Writing And Liminality In Children’S Literature, Rebecca E. Glenn May 2022

The Screen And Development: Creative Writing And Liminality In Children’S Literature, Rebecca E. Glenn

All Theses

This creative thesis strives to research and implement the overlap of liminality found within Children’s Literature, especially those works that exist through the screen. The critical component of this thesis explores the ways in which childhood development and maturity, a theme commonly found within Children’s Literature, embodies its own “right of passage” associated with the liminal. The journey of the Children’s Literature protagonist is often wrought with this movement from familiar boundaries to a sense of new development. The critical analysis emphasizes the methods Children’s Literature genre uses emotion, familial connections, symbology, space, and even elements of the monstrous to …


The Puppy In The Polka Dot Pajamas: A Multimedia Approach To Children's Literature, Grace Phillips Feb 2022

The Puppy In The Polka Dot Pajamas: A Multimedia Approach To Children's Literature, Grace Phillips

Honors Projects

In a world that seemingly becomes crueler by the day, some topics are not handled with the tact they require and deserve. Issues of bullying and self-expression can often evoke undesirable emotions when discussed. Although it may be difficult to achieve, every child deserves to grow up in a world free of bullying that promotes authentic self-expression. To do my part – however minor it may be – in fostering a more accepting community, I used this project as an opportunity to create a story that shared anti-bullying messaging in a suitable and enjoyable manner for children.


Cultivating The Cyborg Voice: Technology In The Creative Writing Classroom, Rebecca Valley Oct 2021

Cultivating The Cyborg Voice: Technology In The Creative Writing Classroom, Rebecca Valley

Journal of Creative Writing Studies

This article takes a critical look at pieces generated from a capstone project in a recent mixed-genre Intro to Creative Writing workshop. It was inspired by an open-ended creative project asking students to use technology to generate unconventional works of fiction, poetry, memoir, and theatre. Writer and educator Rebecca Valley's hope when assigning this project was to encourage students to innovate and step outside their standard forms. But beyond mere innovation of form, students surprised her in their capacity to use technology to hybridize their authorial voices – rather than merely changing the form of their own words, they became …


Basho & Friends Literacy Game For Tablet, Joshua Korenblat Sep 2019

Basho & Friends Literacy Game For Tablet, Joshua Korenblat

Journal of Creative Writing Studies

Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.


Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed Sep 2019

Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed

Journal of Creative Writing Studies

Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.


This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette Sep 2019

This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette

Journal of Creative Writing Studies

How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker Sep 2019

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen Sep 2019

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …


Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki Sep 2019

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver Sep 2019

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark Sep 2019

Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark

Journal of Creative Writing Studies

Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.


Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd Sep 2019

Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd

Journal of Creative Writing Studies

This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …


Serious Interactive Fiction: Constraints, Interfaces, And Creative Writing Pedagogy, Robert Terry, Lisa Dusenberry May 2019

Serious Interactive Fiction: Constraints, Interfaces, And Creative Writing Pedagogy, Robert Terry, Lisa Dusenberry

Journal of Creative Writing Studies

To better understand how serious interactive fiction (IF) fits into creative writing pedagogy, we first consider how interface offers both affordances and constraints to the writer. Second, we discuss the ways teaching serious IF foregrounds the benefit of digital tools for creative writing. Third, we examine the interrelationship among research, interface, and procedural rhetoric. Fourth, we present findings from our research study by summarizing and discussing examples from roundtable feedback. We focus on students’ perception of serious IF’s affordances, concluding with how serious IF provides productive constraints for creative writing practice.


The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll Feb 2018

The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll

Honors Projects

This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …


Shieldmaiden, Allison A. Taylor Oct 2013

Shieldmaiden, Allison A. Taylor

Student Publications

"Shieldmaiden" is a poem that examines J.R.R. Tolkien's Lord of the Rings series from a feminist perspective, focusing on the character of Éowyn and her influence on female readers of Tolkien's novels.