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Articles 1 - 3 of 3
Full-Text Articles in Art Practice
Nanotechnology, Fullereness, & The Golden Mean, Loretta L. Lange
Nanotechnology, Fullereness, & The Golden Mean, Loretta L. Lange
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This article explains how nanotechnology can be used in digital art forms and how it may be used in the near future. The development of nanotechnology has led to breathroughts such as the discovery of buckyballs and fullerenes. Such concepts eventually led to the research into nanobiology. The world of nanotechnology is still considered new and all of the concepts that dabbled into this medium can be expectred to evolve as time goes by.
Gnarled Defined, Rudy Rucker
Gnarled Defined, Rudy Rucker
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The article is a reflection of the author’s conception of the term ‘gnarly’, extending the term’s meaning from its origins in California surfer slang. 'Gnarly' is often used in a colloquial context, however, the author believes that the term is able to be used in an academic field as it pertains to outcomes and results of equations. Discussions towards the application of the term 'gnarly' showcase how it can be used in a scientific, mathematical, and artistic context through seemingly random patterns. In order to be gnarly, things must lie and exist between the realm of orderly and chaotic often …
The Quest For The Gnarl, Rudy Rucker
The Quest For The Gnarl, Rudy Rucker
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The article describes some of the author’s own image-generating computer programs that he describes as “gnarly”. He began writing a simple spirograph program based off simple sine wave function called Spiro. Later transitioned into writing with C and better programs using more nonlinear feedback. Where Spiro is based on a simple sine wave function, Vine uses a nested sine function: the sine of the sine. The need for a more complicated computational approach lead to iteration and parallelism. Julgnarl uses Iteration and Calife uses parallelism. Calife shows one-dimensional cellular automata: spaces in which virtual computers are lined up like beads …