Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Art and Design (2)
- Comparative Literature (2)
- Digital Humanities (2)
- Library and Information Science (2)
- Other Arts and Humanities (2)
-
- Rhetoric and Composition (2)
- Social and Behavioral Sciences (2)
- American Popular Culture (1)
- American Studies (1)
- Computer Engineering (1)
- Creative Writing (1)
- Data Storage Systems (1)
- Engineering (1)
- English Language and Literature (1)
- European Languages and Societies (1)
- Film and Media Studies (1)
- Fine Arts (1)
- Interactive Arts (1)
- Interdisciplinary Arts and Media (1)
- Modern Literature (1)
- Other Film and Media Studies (1)
- Reading and Language (1)
- Theatre and Performance Studies (1)
- Keyword
-
- Comparative humanities (2)
- Culture and technology (2)
- Literary theory (2)
- New media and the study of literature and culture (2)
- comparative humanities (2)
-
- culture and technology (2)
- literary theory (2)
- new media and the study of literature and culture (2)
- A Million Penguins (1)
- Archive (1)
- Archiving (1)
- Audience and readership studies (1)
- Authorship (1)
- Book history and culture (1)
- Collaborative writing (1)
- Comparative literature (1)
- Comparative popular culture (1)
- Culture and history (1)
- Digital literature (1)
- Digital writing (1)
- Editing and publishing studies (1)
- Electronic literature (1)
- Embedded and nested structures (1)
- Facebook (1)
- Film and other media of cultural expression (1)
- Grindr (1)
- Guardian (1)
- Hypertext (1)
- Interaction (1)
- Interart studies (1)
- Publication Type
Articles 1 - 3 of 3
Full-Text Articles in Art Practice
Metalanguage In Carroll's "Jabberwocky" And Biggs's Reread, Asunción López-Varela
Metalanguage In Carroll's "Jabberwocky" And Biggs's Reread, Asunción López-Varela
CLCWeb: Comparative Literature and Culture
In her article "Metalanguage in Carroll's 'Jabberwocky' and Biggs's reRead" Asunción López-Varela discusses Simon Biggs's installation reRead <http://www.littlepig.org.uk/reRead/reRead.htm> in relation to Lewis Carroll's poem. López-Varela posits that both works draw attention to the functioning of self-reflexive semiotic mechanisms present in human discourse and gestures. Based on the examples of the poem and the installation, López-Varela discusses how the human mind creates narratological coherence out of random and recursive patterns and argues that it does so by including other media which enable formats beyond the textual and the iconic. Further, López-Varela discusses how we are pre-disposed to process any semiotic …
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
CLCWeb: Comparative Literature and Culture
In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …
Using Augmented Reality As A Discovery Tool, Jolanda-Pieta Van Arnhem, Jerry M. Spiller
Using Augmented Reality As A Discovery Tool, Jolanda-Pieta Van Arnhem, Jerry M. Spiller
Charleston Library Conference
Layar is an augmented reality (AR) platform that enables creators to tie online resources to physical objects or locations via mobile technologies. The authors detail their exploration of Layar’s geolocation and interactive print abilities to aid the discovery of various resources in and around the College of Charleston campus pertaining to revered local artists William Halsey and Corrie McCallum. They explore opportunities for the added value of contextually situated information linking to vetted library and museum holdings. They detail some of the technical and technological requirements involved with coding and multimedia creation for AR, including the successes and pitfalls revealed …