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Full-Text Articles in Art and Design

Design And Construction Of The Audrey Ii Puppet Series For The Play Little Shop Of Horrors., Chad David Fraley Dec 2007

Design And Construction Of The Audrey Ii Puppet Series For The Play Little Shop Of Horrors., Chad David Fraley

Electronic Theses and Dissertations

This project's objective was to design and build 4 stages of the Audrey II puppet for the East Tennessee State University production of Little Shop of Horrors (Ashman, 1982). The puppets were to be created with consideration for the production space, budget, and operator ease, along with audience impact. This paper will present the design and construction in a step by step-bystep fashion using illustrations and photographic examples.

Each puppet in the series was originally conceived using references to living plants and animals combined with an artistic vision of the designer. The puppets were built with light, modern materials using …


From Script To Stage: A Costume Designer’S Perspective, Laura M. Gifford May 2007

From Script To Stage: A Costume Designer’S Perspective, Laura M. Gifford

Senior Honors Projects

In the process of designing the costumes for a show, it is important to understand the psyche of each of the characters. The completion of thorough research can give valuable insight into the characters, as well as details of the setting of the play. A designer then takes this information, in the form of photographs, journals, period documents, and modern analysis and combines it to achieve a unified vision of the play’s environment. They must then work with the director and other designers to present this vision to the audience. This semester, I had the opportunity to explore this process …


Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf Jan 2007

Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf

Electronic Theses and Dissertations

Human beings will effectively deify any suitably complex system that cannot be explained through basic haptic interaction. Our culture loves technology. These days it seems we need it to feel whole. In an effort to explore the development of mythology and modular aesthetic in a technological age I have designed and constructed a number of interactive robotic 'organisms' to engage in arbitrary movement in geometric enclosures. Through observation and dialog I seek to assess the extent to which people assign human characteristics to the random and oft times aberrant mechanical behavior. To supplement this endeavor, a fictional astrological system that …