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Articles 1 - 8 of 8

Full-Text Articles in Art and Design

Existence Stories, Althea Keaton Jan 2019

Existence Stories, Althea Keaton

Masters Theses

Existence Stories is an interactive activist art project that gathers personal narratives from people about the ways in which their lives have been impacted by the current political climate in the United States, particularly surrounding the 2016 Presidential election and its aftermath. The project harnesses first-person narrative and audience participation as tools for humanizing the “Other” and building connections between people through the act of sharing stories. As the project has progressed over time, it has evolved in multiple directions and come to incorporate a variety of media, primarily comics, animation, printmaking, and zines. The roles that reproduction, distribution, and ...


The Design Process Of Superhero Origin Comic Books, Haley F. Biswell May 2017

The Design Process Of Superhero Origin Comic Books, Haley F. Biswell

Honors Theses AY 16/17

The design process for superhero comic book artists is an overwhelming task and an art in and of itself. Artists face the unseen pressures of spacing limitations, difficulties with the writers or editors, and the fans and fandoms of comics can be harsh critics. There are also a vast number of roles in the comic book creation process and the final product relies on the work of writers, pencilers, inkers, colorists, and letterers. Depending on the company or individual behind the comic, there can be multiple people working on a single comic or just one person performing all the roles ...


Images, Speech Balloons, And Artful Representation: Comics As Visual Narratives Of Early Career Teachers, Julian Lawrence, Ching-Chiu Lin, Rita Irwin Apr 2017

Images, Speech Balloons, And Artful Representation: Comics As Visual Narratives Of Early Career Teachers, Julian Lawrence, Ching-Chiu Lin, Rita Irwin

SANE journal: Sequential Art Narrative in Education

The ways in which teachers adjust to challenges in the process of becoming professionals are complicated. Teacher mentorship, however, is an important step to creating and sustaining a strong professional career. This article discusses new understandings from a Canadian research project: Pedagogical Assemblage: Building and Sustaining Teacher Capacity through Mentoring Programs in British Columbia. Through our use of an a/r/tography informed methodology in teacher mentorship, we have come to understand how the use of comics permits an unfolding of visual narratives as a unique way of contextualizing the complex stories of teaching and learning. Our motivation in employing ...


Teaching Critical Looking: Pedagogical Approaches To Using Comics As Queer Theory, Ashley Manchester Apr 2017

Teaching Critical Looking: Pedagogical Approaches To Using Comics As Queer Theory, Ashley Manchester

SANE journal: Sequential Art Narrative in Education

Given the challenging depth of queer theoretical concepts, this article argues that one of the most effective ways to teach the complexities of queer theory is by utilizing comics in the classroom. I focus on how college-level instructors can use the content, form, and history of comics to teach students how to enact and do queer theory. By reading and making comics, students learn concrete and theoretical tools for combatting oppressive discourses and modes of meaning making. Teaching comics as queer theory promotes both innovative critical thinking and critical looking skills by centralizing both the rich history of queer comics ...


Grids And Gestures: A Comics Making Exercise, Nick Sousanis Sep 2015

Grids And Gestures: A Comics Making Exercise, Nick Sousanis

SANE journal: Sequential Art Narrative in Education

Grids and Gestures is an exercise intended to offer participants insight into a comics maker’s decision-making process for composing the entire page through the hands-on activity of making an abstract comic. It requires no prior drawing experience and serves to help reexamine what it means to draw. In addition to a description of how to proceed with the exercise, this piece also includes conceptual grounding in the form of a brief theoretical discussion of the ways comics convey meaning as well as personal notes on the development of the exercise and how it has been used.


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study ...


Bibliography For "Holy Comics, Batman! Graphic Novels As History, Entertainment, & Area Of Study: A Survey Of Graphic Novels From Our Collection", Kristin Laughtin-Dunker, Liz Aaron Nov 2013

Bibliography For "Holy Comics, Batman! Graphic Novels As History, Entertainment, & Area Of Study: A Survey Of Graphic Novels From Our Collection", Kristin Laughtin-Dunker, Liz Aaron

Library Displays and Bibliographies

A bibliography of materials from the Leatherby Libraries to accompany the display "Holy Comics, Batman! Graphic Novels as History, Entertainment, & Area of Study: A Survey of Graphic Novels from Our Collection". The document also includes the display text which was included within the display to give proper context for each selection.


Storytelling In Comics: Who, When, And Where In “Here”, Michael W. Hancock Jan 2013

Storytelling In Comics: Who, When, And Where In “Here”, Michael W. Hancock

Comics and Graphic Novels

Richard McGuire’s groundbreaking short comic “Here” (1989) revolutionized storytelling possibilities in comics. It may be used within a short story unit to demonstrate familiar elements of fiction, including setting, plot, and character. Moreover, its inventive use of panels within panels to juxtapose past, present, and future can serve as a model for students’ visual rendering of multiple points in time within a single location.