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Art and Design Commons

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Full-Text Articles in Art and Design

Expanding Art's Audience, Tony Connors Sep 2014

Expanding Art's Audience, Tony Connors

Journal of Undergraduate Research at Minnesota State University, Mankato

This paper investigates the need for contemporary art museums to expand their audience to fit their role as educational institutions. It is based on research that looks at ways museums have typically been operated in the past and then focuses on newer modes of operation, using the Brooklyn Museum as an example of a museum that educates and reaches a greater audience. Lastly, the paper looks at how particular artists have broken the mold of presenting art in order to interact with and relate to audiences in new ways. This research explains ways that art can be made accessible to …


Risd Pod 2014 Alumni Research Report, Project Open Door May 2014

Risd Pod 2014 Alumni Research Report, Project Open Door

Publications + Documents

Research and report by Craig Dreeszen, Ph.D., Dreeszen & Associates with Dr. Paul Sproll, Head, Department of Teaching + Learning in Art + Design (TLAD) and TLAD MA research assistants, Karina Esperanza Yanez, En-Ling Lu, and Lauren Allen, Rhode Island School of Design Funding for the research provided by the Surdna Foundation. Dreeszen & Associates was commissioned to work with the Department of Teaching + Learning in Art + Design faculty and graduate research assistants. The research objective was to identify, find, and collect data and stories about the paths taken by Rhode Island teens (RI POD alumni) who …


Labor, Vera Bauluz Apr 2014

Labor, Vera Bauluz

CGU MFA Theses

I make sacred objects from scratch, from ready mades, from industrial materials, and sometimes from trash or recycling. I treat those objects with love and reverence to embed them with essence and soul. I propose conversations with objects exquisitely executed, that question our social order and the machine, easily understood by everybody, although still challenging our understanding of contemporary art.

The placement of the work and the lighting, as fundamental part of the installation, attempts to generate strokes of conscience that enhance human understanding and capabilities beyond a specific discourse.

Humor and sacred coexist in my installation and in my …


K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.