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Art and Design Commons

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Articles 1 - 30 of 60

Full-Text Articles in Art and Design

Closing Nov 2018

Closing

.RAW Journal of Art and Design

No abstract provided.


Underneath, Fiona Carlsen Nov 2018

Underneath, Fiona Carlsen

.RAW Journal of Art and Design

No abstract provided.


Heroin, Lindsey Schiffman Nov 2018

Heroin, Lindsey Schiffman

.RAW Journal of Art and Design

No abstract provided.


Bring The Funk Back, Kara Douds Nov 2018

Bring The Funk Back, Kara Douds

.RAW Journal of Art and Design

No abstract provided.


Wayward Fellas, Jared Fisher Nov 2018

Wayward Fellas, Jared Fisher

.RAW Journal of Art and Design

No abstract provided.


Lukas & Mariah, Roslyn Yeager Nov 2018

Lukas & Mariah, Roslyn Yeager

.RAW Journal of Art and Design

No abstract provided.


It's A Woman's World, Allyson C. Evans Nov 2018

It's A Woman's World, Allyson C. Evans

.RAW Journal of Art and Design

No abstract provided.


The Mountains Are Calling, Trevor Murchison Nov 2018

The Mountains Are Calling, Trevor Murchison

.RAW Journal of Art and Design

No abstract provided.


The Sounds Of Spring, Jo Anna Edmison Nov 2018

The Sounds Of Spring, Jo Anna Edmison

.RAW Journal of Art and Design

No abstract provided.


Kelli, Vianca De La Parra Nov 2018

Kelli, Vianca De La Parra

.RAW Journal of Art and Design

No abstract provided.


Twins In Bloom, Ysabel Sullivan Nov 2018

Twins In Bloom, Ysabel Sullivan

.RAW Journal of Art and Design

No abstract provided.


Fluorescent Shoot, Nick Imbriale Nov 2018

Fluorescent Shoot, Nick Imbriale

.RAW Journal of Art and Design

No abstract provided.


Perfectly Still / The Hood / In Headlights, Marcus A. Laguisma Nov 2018

Perfectly Still / The Hood / In Headlights, Marcus A. Laguisma

.RAW Journal of Art and Design

No abstract provided.


Ain't It Peachy?, Kaiya Peralta Nov 2018

Ain't It Peachy?, Kaiya Peralta

.RAW Journal of Art and Design

No abstract provided.


Tapei On 35mm, Peter Hou Nov 2018

Tapei On 35mm, Peter Hou

.RAW Journal of Art and Design

No abstract provided.


Light Forms, Tanner Johnston Nov 2018

Light Forms, Tanner Johnston

.RAW Journal of Art and Design

No abstract provided.


Room 22, Haley Vanbaale Nov 2018

Room 22, Haley Vanbaale

.RAW Journal of Art and Design

No abstract provided.


35mm Road Trip, Elvis Li Nov 2018

35mm Road Trip, Elvis Li

.RAW Journal of Art and Design

No abstract provided.


Pink Plasma / Marigold Mystique, Elizabeth N. Merrihew Nov 2018

Pink Plasma / Marigold Mystique, Elizabeth N. Merrihew

.RAW Journal of Art and Design

No abstract provided.


Home, Hannah Travis Nov 2018

Home, Hannah Travis

.RAW Journal of Art and Design

No abstract provided.


Santa Cruz & Morro Bay, Connor Bailey Nov 2018

Santa Cruz & Morro Bay, Connor Bailey

.RAW Journal of Art and Design

No abstract provided.


Table Of Contents Nov 2018

Table Of Contents

.RAW Journal of Art and Design

No abstract provided.


Opening Nov 2018

Opening

.RAW Journal of Art and Design

No abstract provided.


Cover Nov 2018

Cover

.RAW Journal of Art and Design

No abstract provided.


Full Issue Nov 2018

Full Issue

.RAW Journal of Art and Design

No abstract provided.


Between The Bars, Unique Shaw-Smith Dr, Eliese Maxwell, Victoria Otero, Catherine Trujillo, Habib Placencia Adissi Oct 2018

Between The Bars, Unique Shaw-Smith Dr, Eliese Maxwell, Victoria Otero, Catherine Trujillo, Habib Placencia Adissi

Creative Works

“Between the Bars” is a senior project exhibition, in collaboration with Cal Poly Sociology Professor Dr. Unique Shaw-Smith. Featuring artwork produced by incarcerated artists, the goal is to undo negative stereotypes and to empower the rehabilitation of incarcerated artists individually and collectively through art.The exhibit demonstrates that rehabilitation does occur in prison and emphasizes that art has the power to transcend all social differences and divisions. The exhibit features more than 60 works in diverse mediums including sculpture, painting, and poetry by 34 incarcerated artists from California Men’s Colony.

This catalog represents the onsite exhibit of the same name, which …


Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar Jun 2018

Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar

Materials Engineering

Conventional practices do not account for product life beyond end-of-sale – these practices are not sustainable. We have developed an end-of-life protocol that includes a metric that we call the Recovery Rating. The objectives of this Next Generation Protocol, beyond supporting the United Nations’ Sustainable Development Goals, are to encourage the production of goods designed for recovery and to promote the collaboration between consumers, the public, and the private sector to recover goods at their end-of-life. The Recovery Rating that we propose evaluates and quantifies recovery potential of products. The Recovery Rating, which is normed against embodied energy from the …


Procedural Level Generation For A 2d Platformer, Brian Michael Egana Jun 2018

Procedural Level Generation For A 2d Platformer, Brian Michael Egana

Computer Science and Software Engineering

Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with limited or indirect user input”. Whether it creates the levels by itself, or together with game designers, PCG is a method used to reduce the cost of designing games, and to produce an endless amount of game content. One of the main challenges that come with PCG is the desire to use PCG algorithms to create entire levels that are feasible, unique, and fun. This is especially challenging for games of progression within the 2D platformer genre; insufficient …


How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan Jun 2018

How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan

Computer Science and Software Engineering

The goal of this small experiment was to see if it could be determined whether or not user interface design and the way information is portrayed in a game can affect a player’s performance in that game. During this study, 26 anonymous participants selected one design of a timer from three different categories to be used in a simple, objective-based game. 10 different participants were then run through three levels of that game, with each level corresponding to a different version of timer. The amount of objectives completed were recorded, as well as their thoughts on which version they preferred …


Closing Apr 2018

Closing

.RAW Journal of Art and Design

No abstract provided.