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Articles 1 - 30 of 60
Full-Text Articles in Art and Design
Underneath, Fiona Carlsen
Heroin, Lindsey Schiffman
Bring The Funk Back, Kara Douds
Wayward Fellas, Jared Fisher
Lukas & Mariah, Roslyn Yeager
It's A Woman's World, Allyson C. Evans
It's A Woman's World, Allyson C. Evans
.RAW Journal of Art and Design
No abstract provided.
The Mountains Are Calling, Trevor Murchison
The Mountains Are Calling, Trevor Murchison
.RAW Journal of Art and Design
No abstract provided.
The Sounds Of Spring, Jo Anna Edmison
The Sounds Of Spring, Jo Anna Edmison
.RAW Journal of Art and Design
No abstract provided.
Kelli, Vianca De La Parra
Twins In Bloom, Ysabel Sullivan
Fluorescent Shoot, Nick Imbriale
Perfectly Still / The Hood / In Headlights, Marcus A. Laguisma
Perfectly Still / The Hood / In Headlights, Marcus A. Laguisma
.RAW Journal of Art and Design
No abstract provided.
Ain't It Peachy?, Kaiya Peralta
Tapei On 35mm, Peter Hou
Light Forms, Tanner Johnston
Room 22, Haley Vanbaale
35mm Road Trip, Elvis Li
Pink Plasma / Marigold Mystique, Elizabeth N. Merrihew
Pink Plasma / Marigold Mystique, Elizabeth N. Merrihew
.RAW Journal of Art and Design
No abstract provided.
Home, Hannah Travis
Santa Cruz & Morro Bay, Connor Bailey
Santa Cruz & Morro Bay, Connor Bailey
.RAW Journal of Art and Design
No abstract provided.
Between The Bars, Unique Shaw-Smith Dr, Eliese Maxwell, Victoria Otero, Catherine Trujillo, Habib Placencia Adissi
Between The Bars, Unique Shaw-Smith Dr, Eliese Maxwell, Victoria Otero, Catherine Trujillo, Habib Placencia Adissi
Creative Works
“Between the Bars” is a senior project exhibition, in collaboration with Cal Poly Sociology Professor Dr. Unique Shaw-Smith. Featuring artwork produced by incarcerated artists, the goal is to undo negative stereotypes and to empower the rehabilitation of incarcerated artists individually and collectively through art.The exhibit demonstrates that rehabilitation does occur in prison and emphasizes that art has the power to transcend all social differences and divisions. The exhibit features more than 60 works in diverse mediums including sculpture, painting, and poetry by 34 incarcerated artists from California Men’s Colony.
This catalog represents the onsite exhibit of the same name, which …
Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar
Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar
Materials Engineering
Conventional practices do not account for product life beyond end-of-sale – these practices are not sustainable. We have developed an end-of-life protocol that includes a metric that we call the Recovery Rating. The objectives of this Next Generation Protocol, beyond supporting the United Nations’ Sustainable Development Goals, are to encourage the production of goods designed for recovery and to promote the collaboration between consumers, the public, and the private sector to recover goods at their end-of-life. The Recovery Rating that we propose evaluates and quantifies recovery potential of products. The Recovery Rating, which is normed against embodied energy from the …
Procedural Level Generation For A 2d Platformer, Brian Michael Egana
Procedural Level Generation For A 2d Platformer, Brian Michael Egana
Computer Science and Software Engineering
Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with limited or indirect user input”. Whether it creates the levels by itself, or together with game designers, PCG is a method used to reduce the cost of designing games, and to produce an endless amount of game content. One of the main challenges that come with PCG is the desire to use PCG algorithms to create entire levels that are feasible, unique, and fun. This is especially challenging for games of progression within the 2D platformer genre; insufficient …
How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan
How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan
Computer Science and Software Engineering
The goal of this small experiment was to see if it could be determined whether or not user interface design and the way information is portrayed in a game can affect a player’s performance in that game. During this study, 26 anonymous participants selected one design of a timer from three different categories to be used in a simple, objective-based game. 10 different participants were then run through three levels of that game, with each level corresponding to a different version of timer. The amount of objectives completed were recorded, as well as their thoughts on which version they preferred …